Quote:
Originally Posted by Raddiux
I assume the client always knows when a player is underwater and sends some kind of packet to the server to inform it that the player has moved underwater
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this is not the case.... hence WHY i mentioned this...
there is basically nothing sent between client and server reguarding water. This is the same reason why we give everybody 100 swimming, and it never goes up... because the server dosent know your under water.
your welcome to prove me wrong... but this is the state of things right now.