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Old 10-25-2004, 05:42 AM
garim12
Fire Beetle
 
Join Date: Oct 2004
Location: Tampa, FL
Posts: 19
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Yeah, I ran into this too. It seems the client is smart enough to delete arrows on its own, because I commented out the last two lines of the archery damage function in attack.cpp and haven't seen this problem since... and I'm a ranger so I fire hundreds of arrows each session. I have no idea how this might impact Endless Quiver yet because I don't seem to have that in my database.

Anyway, the lines I commented out were these from zone/attack.cpp (2689-2690):

Quote:
if(!GetAA(aaEndlessQuiver))
DeleteItemInInventory(ammo_slot, 1, false); //do we need the update, or is the client smart?
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