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  #17  
Old 10-30-2004, 03:44 PM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
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Quote:
Originally Posted by fathernitwit
these are all due to the fact that we cannot detect water in the server at all. if you want to study the zone files and figure out how to tell it something is under water or not, your welcome to. maybe talk to the openEQ folks, they might have run accross it.

I think I found something interesting. Not sure if it would be of any help, but here it is anyway. I was playing around with one of the EQ zone viewers called 'Dzoneconverter'. In the program, there is an option called "show special regions". Trying that option on west commonlands, 2 things suddenly became highlighted in red - the zone lines, and yep, you guessed it, the underwater area where the lake is. So there is something embedded in the zone files that the client reads to inform it where water is. But without the client physically sending that info to the server, I don't see how it could change things.

Its not really all that important, but I thought you might be curious since you mentioned openEQ.
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