There is no such item in the code and I don't think it's really been discussed.
I am, however, going to have to go against you and at this time suggest that the devs not spend any time on this feature. Reason being, stock EQEmu code is supposed to emulate EQLive, and EQLive loot mechanics don't discern between a group's class makeup. The one master design principle for stock emu code should be if it's in eqlive, do it -- if it's not in eqlive, don't. There sure don't seem to be any other design documents or policies, so if you ignore that one design principle to appease random whims, then there practically is no design goal behind eqemulator. It has even gone against its own name.
This would make a very good custom server feature however.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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