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  #1  
Old 01-22-2002, 10:48 AM
evifnagol
Fire Beetle
 
Join Date: Jan 2002
Posts: 8
Default .MAP not found

I've gotten everything to work (even being able to login without going thru gotfrag), and am able to create a character. however, when i try to enter the world, the zone.exe displays "can't find maps/qeynos.map" and the client just sits there. The zone eventually says "Login packet 1" but nothing follows. Are there .map files I need to download from somewhere?
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  #2  
Old 01-22-2002, 10:56 AM
Nada
Sarnak
 
Join Date: Jan 2002
Posts: 87
Default

Evil are you using the 5zone boot or a individual zone? I suggest using the 5zone boot and leaving all the zone names blank so, when you want to go to a zone it will boot up for you.
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  #3  
Old 01-22-2002, 11:47 AM
evifnagol
Fire Beetle
 
Join Date: Jan 2002
Posts: 8
Default

I've tried both. the boot5.bat works fine, i get all 5 zoneservers in sleep mode. it's only when i attempt to enter a zone that i get the msg.
I did happen to find the maps.zip file for the admin tool, and tried putting them in a /maps dir under my eqemu folder, but when i try to enter the world it immediately causes an illegal operation when attempting to autoboot the zone. (win9. if i rename the /maps dir I get the initial symptom - map not found, login packet 1, then a whole lot of nuttin.
If it matters, i have only the Kunark CD, and have removed eqmain.dll and running eqw.exe. i am able to specify my server (not same as client) and connect just fine.
--------------
just wanted to say a huge THANKS to the dev team, a wonderful job that i'm able to create a character at all. this is truly a gift to the world.
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  #4  
Old 01-22-2002, 11:49 AM
Zeitgeist
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Join Date: Jan 2002
Posts: 289
Default

umm with 0.2.0 do NOT delete eqmain. patch up to regular current eq patch status, copy the directory over and modify the eqhosts.txt. no deleting required with the latest release =)
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  #5  
Old 01-22-2002, 11:50 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

It is searching for a map file for the zone (for NPC movement), but it shouldn't hang you must have a outdated version of EQ.
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  #6  
Old 01-22-2002, 01:17 PM
madborg
Banned
 
Join Date: Jan 2002
Posts: 322
Default don[t use the admin tool maps

First, if you are using 0.2, it shouldn't be asking for any map files -- although i see that the npc movement routines are still in 0.2, as they should be.

Life is simplier, easier with 0.2.

Take those map files from the admin tool and stuff them where the admin tool is installed.

**don't read this if you don't want to be confused **

There are two sets of .map files. 2D version that the admin tool needs for it's mob placement; these are small files.

Then there are 3D version map files that are used for mob movement and later will have navigational aid or be converted to some kind of floor plan (2D models). Those files are very large over 2 MB each. You can't download a set of those files. They are meant for anyone working with mob movement, not for general use.

But in anycase, 0.1.9 and 0.2 do not use the map files and the worst you get is an warning in 0.1.9 that you don't have the files.
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  #7  
Old 01-22-2002, 10:18 PM
Zeitgeist
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Join Date: Jan 2002
Posts: 289
Default

**don't read this if you don't want to be confused **

good work, borg, i love to see disclaimers like that =))) rofl!!!!
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  #8  
Old 01-24-2002, 04:10 AM
hogger
Sarnak
 
Join Date: Jan 2002
Posts: 52
Default

The error does, in fact, occur in 0.2.0 - that's where I first noticed it. Come over some time and I'll show ya...
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  #9  
Old 01-24-2002, 04:18 AM
Zeitgeist
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Join Date: Jan 2002
Posts: 289
Default

ok are you fully patched?
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  #10  
Old 01-24-2002, 10:11 AM
hogger
Sarnak
 
Join Date: Jan 2002
Posts: 52
Default Yes

EQ Client? Yes.
EQEMu? Is there a patch?
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  #11  
Old 01-24-2002, 10:19 AM
Zeitgeist
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Join Date: Jan 2002
Posts: 289
Default

no there isn't a patch for the emu, just wondering if eq client was patched. i'm not sure what to offer except that I would kill the emu directory and drop the db and redo your .2.0 to see what happens.
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  #12  
Old 01-24-2002, 10:40 AM
hogger
Sarnak
 
Join Date: Jan 2002
Posts: 52
Default

eeeeennnnhhhhh. I can live with the error. For the record though, that's just what I did (and do each time a new version comes out).

Could it be Drawde's spawns? I did import those...
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  #13  
Old 01-24-2002, 01:29 PM
Zeitgeist
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Join Date: Jan 2002
Posts: 289
Default

hmmm well anythings possible, i am also using drawde's spawns =)
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  #14  
Old 01-24-2002, 02:45 PM
madborg
Banned
 
Join Date: Jan 2002
Posts: 322
Default

assuming we are still talking about the "maps" warning message...

It is just a warning message. Don't use the admin tool map files They were not meant for the Maps directory. The files that the server is looking for (but is not required) are 3D map files that are 2 MB each. You have to pull out the wld file then convert it to scr then use the program zone2map.

In 0.9.1 I took valid 2D map files and ran into problems so I renamed the Maps directory. In 0.2 I have NO maps directory, and I get NO warning message.

I can't explain for the same 0.2 one version is looking for maps and another version is not. But it is just a warning message unless you are doing mob movement.
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  #15  
Old 01-24-2002, 04:49 PM
hogger
Sarnak
 
Join Date: Jan 2002
Posts: 52
Default

So what about that? Is it possible for a lamo like me to attempt mob movement? Are the map files in an s3d or something?
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