world.exe crashing, no characters being made...
			 
			 
			
		
		
		
		Well did some searching, did some googling, did some asking around but didnt get much at 4-6am EST heh.  
 
For specs list: 
Windows 2000 adv serv 
MySQL 4 
EQEmu 0.5.7 DR6 
 
Well i got EQ to work with like the skorpious server so its not a client issue on my side as far as I know 
 
When I login to create a character it goes good until I click the final next and it says Submitting character name yada yada then the screen turns to as if I was zoning, lag bar, zone name (similiar to like a ldon name cant remember it off the top of my head), then it says Disconnected accross the screen, boots me to login, and World.exe is closed. Also when I try to come back in to see if a character was made, none were. Tried a few things not sure what else I can do 
 
Heres loginserver.ini for ya 
 
[LoginServer] 
loginserver=eqemulator.net 
loginserver2=eqemulator.net 
loginserver3=eqemulator.net 
loginport=5995 
loginport2=5995 
loginport3=5995 
worldname=GuildHood [Testing Phases] 
worldaddress=24.96.82.122 
locked=false 
 
[WorldServer] 
Defaultstatus=0 
Unavailzone= 
 
[LoginConfig] 
ServerMode=Standalone 
ServerPort=5999 
UplinkAddress= 
UplinkPort= 
UplinkAccount= 
UplinkPassword= 
 
[ChatChannelServer] 
server=localhost 
 
boot5zones.bat 
 
REM:--------------Start----------------------- 
@echo off 
 
if NOT exist spells_us.txt goto NOSPELL 
 
start zone . 24.96.82.122 7995 localhost 
start zone . 24.96.82.122 7996 localhost 
start zone . 24.96.82.122 7997 localhost 
start zone . 24.96.82.122 7998 localhost 
start zone . 24.96.82.122 7999 localhost 
exit 
cls 
 
:NOSPELL 
echo You did not copy the spells_us.txt from your everquest directory to this one.  Please do so or zones will crash on startup. 
PAUSE 
 
REM:---------------END------------------------ 
 
Any help would be good 
 
EDIT: I have also removed the extra login ports and servers like LE told me, I just did a fresh reinstall just in case and didnt change it this round, neither one made a difference as far as I could tell 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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