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Old 10-26-2004, 03:02 PM
Sarepean
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Join Date: Sep 2004
Posts: 253
Default quest::spawn

I was mostly seeing if anyone else was having any problems with this or if anyone had tried it? I tried it in one quest and I can't seem to get it to work (see Quest Problem thread in this forum). Noone seems to really be responding to the thread. Is quest::spawn bugged or is it not working or is it sort of working? Do I need to flip the x and the y values or something???

Anyone having any problems with this command???

-Sarepean
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  #2  
Old 10-26-2004, 03:04 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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No problems here. /shrug

If you use /loc, the game will report the values as:
Your Location is: Y, X, Z

so you need to flip them. But if you use #loc,

Your Location is: X,Y,Z

so you dont.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
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  #3  
Old 10-27-2004, 01:54 AM
Sarepean
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Join Date: Sep 2004
Posts: 253
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Oh!! Thanks! Noone else mentioned the fact that /loc produced (y,x,z) instead of (x,y,z). That makes sense now. I'll try it again tonight and see if it works. =)

-Sarepean
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