Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-14-2005, 06:54 AM
mwmdragon's Avatar
mwmdragon
Discordant
 
Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
Default Fixing the freportw and ecommons Zoneline

I can't find the answer to this anywhere and I know I'm not the only person having the problem.

I tried changing the values in the database but it only makes a section of the zoneline work (A strip in the middle of the zone) However when zoneing from the sides I get droped at some ungodly place no where near the safe coordinated. I think my server reports it as 2.0,2.0,2.0 Which it seems to be pulling out of its ass because those coordiates are not in the database anywhere.

Can anyone give us a definate fix answer for this problem ?
__________________
Thanks
MWMDRAGON

NeverQuest
http://neverquest.gotdns.com
Emucade
http://dragonsden.emuunlim.com
Reply With Quote
  #2  
Old 01-16-2005, 02:39 PM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default same

Wumpas crawls out from under the rock hes been hiding under for so long...

Same exact problem mwmdragon at first i thought it was the 9999 that was in the target field but when i fixed that and placed in data for the freportw side as it was 0 0 0. All i could get to work were the sides of the zoneline either left or right not the whole thing.

Also none of the zonelines seem to put me in the right spot i always warp to the center of the zonelines even if i went through on the left side or right?

im using 6.0 dr2 with minilogin and kunark db.

Im in Iraq so I cant check this much If I figure it out in the meantime Ill try and post.
__________________
For Power, For Inovation, Gnomercy Forever!
Reply With Quote
  #3  
Old 01-16-2005, 06:47 PM
mwmdragon's Avatar
mwmdragon
Discordant
 
Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
Default common there must be more help out there

common there must be more help out there. Someone has to have fixed this. Just give us some help or atleast some heads up as to what we can do to fix it.

Is it fixed in the new PEQ database ?
__________________
Thanks
MWMDRAGON

NeverQuest
http://neverquest.gotdns.com
Emucade
http://dragonsden.emuunlim.com

Last edited by mwmdragon; 01-17-2005 at 02:57 AM..
Reply With Quote
  #4  
Old 01-17-2005, 02:39 AM
mattmeck
Guest
 
Posts: n/a
Default

I had a talk with FNW about this yesterday actualy, for S2K. FNW says they still have some broke zonelines and he isnt sure which, but they wont be butting out what they have fixed till Velious is put out.
Reply With Quote
  #5  
Old 01-17-2005, 02:43 PM
OrtRestave
Fire Beetle
 
Join Date: Dec 2004
Posts: 4
Thumbs up

The fix is actually very simple, I just discovered it myself. The problem comes from a case descrepancy between the zone name in the "zone" table and the "zone_points" table. For regular zonepoints, the case doesn't matter, but for dynamic zonepoints ("999999") the server requires the case to be the same. I.e. it's "Commons" in the zone table and "commons" in the zone_points table. Zoning from befallen to commons works, but ecommons to commons doesn't.

But you just have to change the name in either table to match, and it works perfectly.
Reply With Quote
  #6  
Old 01-17-2005, 05:16 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I can confirm that the above post does in deed fix the zoning issue between ecommons and freporte as well as a couple other troubling zones like qrg and qeytoqrg.

I dont suppose you have any ideas about why the zone between felwithea and gfaydark doesnt work. It appears to be a different issue, as if there isnt a zone line in the DB in felwithea, but I do see an entry in the DB so I am boggled about why it flat out doesnt work.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3