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  #1  
Old 02-18-2007, 03:59 PM
morganpartee
Sarnak
 
Join Date: Dec 2006
Posts: 83
Default Custom Zones...?

Ok, well i may get kicked in the face for this, but;

has any headway been made torwards being able to add zones WITHOUT having to run zoneproxy or replace existing zones?

i reaaally wanna make my own. lol
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  #2  
Old 02-18-2007, 04:10 PM
mattmeck
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there the only ways to do it because zone names are hard coded into the client.
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  #3  
Old 02-18-2007, 05:07 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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Don't let that deter you. Our own client is coming. Here's a little tease:



The Namtarn before dawn. Still a gazillion things to do before I can release it, but my collision avoidance is finally rock-solid. In fact, making our own zones will be critical as it doesn't load SOE ones (this is on purpose -- I don't plan to give them any reason to howl).

Last edited by Windcatcher; 02-19-2007 at 01:16 AM..
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  #4  
Old 02-19-2007, 04:22 AM
morganpartee
Sarnak
 
Join Date: Dec 2006
Posts: 83
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noice wind...though wouldnt that essentially make it a new game?

and also... how do public servers do it? lol
do they also use zoneproxy?

it seems like all real work on ZP has stopped...
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  #5  
Old 02-19-2007, 07:19 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Wow, excellent work Wind! Is it possible (legally and technically) to convert Sony's zone files into format of our own for use with your client?
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  #6  
Old 02-19-2007, 08:56 AM
Sensu-Bean
Sarnak
 
Join Date: Jul 2004
Posts: 36
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simpleclient gives me a woody!

Windcatcher I wanna have yo baby... if only I were female.

Looks Hella cool! Good Job!
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  #7  
Old 02-19-2007, 09:45 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Quote:
Originally Posted by cavedude
Wow, excellent work Wind! Is it possible (legally and technically) to convert Sony's zone files into format of our own for use with your client?
Technically, yes. Legally, hell no

I don't remember what the current released version of ZoneProxy is but mine is version 1.5 (bugfixes, I think). One reason I haven't done anything on it since is because I decided that it was ultimately a dead end as SoE can still shut down servers at will (case in point: the various S2k servers). SimpleClient is aimed at preventing that once and for all. Is it a new game? Technically, yes. Is it a really huge leap, though? Not really, in my opinion, since it still talks to EQEmu.
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  #8  
Old 02-19-2007, 11:53 AM
link2009
Sarnak
 
Join Date: Sep 2006
Posts: 58
Default

Quote:
Originally Posted by Windcatcher
Don't let that deter you. Our own client is coming. Here's a little tease:



The Namtarn before dawn. Still a gazillion things to do before I can release it, but my collision avoidance is finally rock-solid. In fact, making our own zones will be critical as it doesn't load SOE ones (this is on purpose -- I don't plan to give them any reason to howl).
Very interesting, what did you code the client in? (C++) ?
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  #9  
Old 02-19-2007, 02:51 PM
JrFaust
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Join Date: Aug 2005
Location: Overthere
Posts: 82
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Wow Windcatcher great job!
I can
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  #10  
Old 02-19-2007, 02:58 PM
link2009
Sarnak
 
Join Date: Sep 2006
Posts: 58
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[QUOTE=JrFaust]Wow Windcatcher great job!
I can
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