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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 03-09-2007, 12:10 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default ax_classic database started

You can get it here;
http://eq.ismg.ch/mirkwood/news.php
This sort of puts me back on track and "leads" me to believe all my work on the old zones is not a waste of time.
More info is posted at my Web and on the Rathe Forums news.

Last edited by Angelox; 03-09-2007 at 06:13 PM..
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  #2  
Old 03-09-2007, 07:20 AM
dolanorn
Fire Beetle
 
Join Date: Feb 2002
Posts: 16
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your link is not working! im very interested in your db
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  #3  
Old 03-09-2007, 10:12 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
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Sorry, you have to be logged in at the forum in order to see the downloads. I thought maybe you could download with a direct link
http://eq.ismg.ch/mirkwood/news.php
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  #4  
Old 03-20-2007, 03:30 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ...

Quote:
You can get it here;
http://eq.ismg.ch/mirkwood/news.php
This sort of puts me back on track and "leads" me to believe all my work on the old zones is not a waste of time.
More info is posted at my Web and on the Rathe Forums news.
Hmmm how can it be classic if the boats don't work.
just wondering...
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  #5  
Old 03-20-2007, 07:07 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
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I'm working on all that - Just had to start somewhere
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  #6  
Old 03-21-2007, 09:59 PM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ..

Quote:
Originally Posted by Angelox
I'm working on all that - Just had to start somewhere
That sounds Great, you did a good job before and im looking forward to
seeing the results of your next project.
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  #7  
Old 03-22-2007, 07:53 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
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are you going to try and get the boats working as they origionally did, or is any solution worth exploring to you?
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  #8  
Old 03-22-2007, 09:31 AM
Angelox
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Join Date: May 2006
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Quote:
Originally Posted by narcberry
are you going to try and get the boats working as they origionally did, or is any solution worth exploring to you?
I want to get the boats work as they were during the pre-kunark days - Again, I think the problem is in the client, but this time, has no solution. It might be something like the "twisted head" problem, but I think the boats just got broken and SOE had no need to fix them so the left them like that.
I'm sure there's a client out there that has working boats, that's what I'm looking for , (so I can compare). Also I've got hope that Windcatcher and his Everquest client project comes through.
Right now there is a boat or two that works, but they are not the original, pre-Kunark/Kunark boats (Sirens Bane for one). To me, scenes in zones like Butcher and OOT, are not the same if they don't include the original artwork. I have something started, but needs finishing. If you'll notice in OOT , the boat sails true to it's original course there. I actually had that client-map file and was able to lay the grid out (oot is a gigantic zone), this is in peq, ax_peq and ax_classic.
I want to finish all this, but I'm pressed for time since I started working, and whatever time I have now is directed to the classic zones.
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