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  #1  
Old 03-19-2008, 06:56 PM
Ut0pia
Sarnak
 
Join Date: Feb 2008
Posts: 72
Default Sorry for old news but: Nektulos Forest

Well, I already have done a search and found lots of topics for this one. But I'm still in a bit of a delema. I'm running my own server and I as well as those helping me beta test it found that when we zoned into Nektulos Forest, we zoned under the world. Even the safe coordinates weren't correct.

Ok, so old news so far right? And yes, I do know the fix, but this topic is actually for server side. Oh, and I'm using the newest version of the PEQ database but of course modifying it until it resembles something of another game lol. This would basically be the reason why I didn't post this on the peq sub-forum.

Well, actually before even searching for a help topic, I went into the Database and started changing the POK book location, the zone line locations, the zone to locations and pretty much fixed it. Then during the server restart process, I came here just to see what people had to say.

Well first, let's see if I got this right:

1. Anyone who installs EverQuest Titanium will install the new .egwhatever it is nektulos file.

2. Those that wish to play on the peq servers have to change their nektulos to the older version.

Assuming those two things are correct. Does that mean who ever installs a fresh copy of EQ Titanium will be able to play on my server with the updated coordinates without having to change any files on their computer?

In addition, what percentage of the gaming population has changed to the old version of the nektulos forest? I mean how many people will connect to my server and then fall to their death?

And most importantly here, what other zones, if any, have this similar problem?

What I'm after in the end is the most modified server possible using a version of the emulation, and database that will allow a client that has just installed a fresh copy of the game, to play and take full advantage of everything the server has to offer.
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  #2  
Old 03-19-2008, 07:14 PM
Ut0pia
Sarnak
 
Join Date: Feb 2008
Posts: 72
Default

And that's what I get for not testing anything and just assuming.

No nothing that I did to the database works. It's just as f-ed up as ever. Maybe the POK stone but once you go in, you ain't coming out. I'm gonna go test that now, if that's messed up then perhaps I really do need more help then just advice :P
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  #3  
Old 03-19-2008, 09:14 PM
Ut0pia
Sarnak
 
Join Date: Feb 2008
Posts: 72
Default

Ok so I checked out the POK zone in and I spawn under the spot that I set it to in the database. I'm not sure why though, I used the #bestz command on a toon to get the coordinates that I wanted. Perhaps they are incorrect, or did I just somehow type them all wrong. Perhaps I edited the wrong table/columns in the database. Oh GOD if I edited the wrong rows, but I don't think that happened.
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  #4  
Old 03-20-2008, 04:35 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

as far as I know, the PEQ DB devs have officialy rulled that new nektulos is unfixable at this time and it is prety much "official" advice to replace Nectulus with OLD version.

I have not yet seen ANY server announce that they suporting NEW version, so you can safely assume 99% of people here will be running OLD version of the zone
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  #5  
Old 03-20-2008, 05:06 AM
Ut0pia
Sarnak
 
Join Date: Feb 2008
Posts: 72
Default

I don't see why they say it's unfixable. What makes it so? As far as I know, everything can be done in the DB to allow it to be playable. If I am wrong, I'll be more then happy to change over to the old nektulos. Even though I'd have to look the sql scripts for peq to get the cordinates back.
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  #6  
Old 03-20-2008, 05:19 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

well its not like it is dead unfixable, it just new nektulus is part of DoD expansion and in devs book, they going from expansion to expansion in order of release. They currently working to complite GoD, then OoW, then DoN, and then they will finaly arrive of DoD.
Or atleast this is my understanding of how they are working.
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  #7  
Old 04-02-2008, 01:39 PM
Ut0pia
Sarnak
 
Join Date: Feb 2008
Posts: 72
Default

Ok, again sorry for brining old news yet again.

Let's say you change the database zone lines, pok book, and npcs for Nektulos 2.0. Does that mean the zone is unplayable. One of my interns informed me that the server still will not allow casting, shooting arrows etc.

If this is true, what does the server and/or database require to effectively know how to move mobs around and allow players to cast on npcs or players (aka: your target is not visible)
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  #8  
Old 04-02-2008, 04:19 PM
loglos
Sarnak
 
Join Date: Feb 2008
Posts: 51
Default

I believe that is the error you get if you don't have server side map files.
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  #9  
Old 04-08-2008, 08:07 AM
wolfeedarkfang
Fire Beetle
 
Join Date: Apr 2008
Posts: 2
Default

Considering Nektulos 2.0 was only a temporary zone before they revamped it again, i don't see it necessary to work with. Why bother editing your database to reflect the zone, if your just going to have to do it again for Nektulos 3.0 someday (possible soon).

I personally think Nek 2.0 was crap. It looked like someone butchered the forest with a giant hair trimmer. The trees it DID have looked like backdrops from a low budget Hollywood film. Only it lacked the fog machines. Nek 3.0 would be what I'd go for, but since it isn't compatible with the titanium client we have to wait on that.
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