Compiler: Visual Studio 2008
When i compile eqemu in release mode world.exe and zone.exe instantly crash when executed.
In debug mode everything works like expected. Any one else has this problem?
After a little research i found the problem:
	Quote:
	
	
		| Index: C:/devel/eqemu/world/net.cpp ==================================================  =================
 --- C:/devel/eqemu/world/net.cpp	(Revision 65)
 +++ C:/devel/eqemu/world/net.cpp	(Revision 66)
 @@ -96,6 +96,7 @@
 #include "LauncherList.h"
 #include "wguild_mgr.h"
 
 +TimeoutManager timeout_manager;
 EQStreamFactory eqsf(WorldStream,9000);
 EmuTCPServer tcps;
 ClientList client_list;
 Index: C:/devel/eqemu/common/timeoutmgr.cpp
 ==================================================  =================
 --- C:/devel/eqemu/common/timeoutmgr.cpp	(Revision 65)
 +++ C:/devel/eqemu/common/timeoutmgr.cpp	(Revision 66)
 @@ -21,9 +21,6 @@
 
 #include "timeoutmgr.h"
 
 -TimeoutManager timeout_manager;
 -
 -
 Timeoutable::Timeoutable(int32 check_frequency)
 : next_check(check_frequency)
 {
 Index: C:/devel/eqemu/zone/net.cpp
 ==================================================  =================
 --- C:/devel/eqemu/zone/net.cpp	(Revision 65)
 +++ C:/devel/eqemu/zone/net.cpp	(Revision 66)
 @@ -101,6 +101,7 @@
 #include "guild_mgr.h"
 #include "tasks.h"
 
 +TimeoutManager timeout_manager;
 NetConnection		net;
 EntityList			entity_list;
 WorldServer			worldserver;
 |