Mob Difficulty
it seems the mob difficulty on the default database is way too low (for my liking). I tested out some low level zones (gfay, Crushbone, Unrest) and also tested a couple of mid level zones (wall of slaughter, and some PoP zones).
The problem I'm having is that it seems like the hps on the mobs is WAY too low compared to live. Has anyone else dealt with this on their servers? And if so how? Is there a way to modify the mobs hps/ac etc globally to make it more like live?
I'm wanting to balance my server around a full group (humans and bots). But ti seems to me that the mobs die way too quickly. Any suggestions or ideas of what other people have done to combat this would be greatly appreciated.
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