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  #1  
Old 12-01-2013, 12:58 AM
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Default Class_Skill table issue

Edit see 3rd post below.
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Old 12-01-2013, 06:25 AM
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Old 12-01-2013, 10:25 AM
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Through closer inspection flying kick is set to level 30 required but for some reason it's still trained and usable at level 1.


This is from a fresh Nov 30 database.


All skills are trained at level 1, even if their value is zero.
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Old 12-01-2013, 11:00 PM
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None of the devs wanna chime in on this?

I've looked all through the database and everything appears in order. Something else must be at play.
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Old 12-02-2013, 12:22 AM
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In my experience modifying the database to achieve custom skills and skill levels is reflected through the skill_caps table as well as the SkillCaps.txt located within the clients Resources folder. The Class_Skill table doesn't seem to effect anything at all honestly, if I remember correctly.
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Old 12-02-2013, 12:47 AM
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Quote:
Originally Posted by Mariomario View Post
In my experience modifying the database to achieve custom skills and skill levels is reflected through the skill_caps table as well as the SkillCaps.txt located within the clients Resources folder. The Class_Skill table doesn't seem to effect anything at all honestly, if I remember correctly.
The thread title is deceiving, I didn't realize it wasn't a database issue at first and now I can't change the title.

This issue has to be source or something else. I have 2 other people playing on my server and we all have the issue using SoD and UF clients.

The server install is brand new using 26 Nov source and 30 Nov database.


Just using FD as an example, class_skill shows monks with level 30 required for flying kick. The first entry in skill_caps for FD and Monks is level 30, with a cap of 150. And my own personal client side version of skillcaps.txt mirrors the skill_caps table.
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