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				 zone.exe crashes on enter world 
 first of all, yes i have search, and i couldnt find a solution for this problem
 running minilogin, winxp, combination of drawde's 1.1beta5 and npcmov_alpha (sourced in grid, changed spawn2 from INSERT to REPLACE and sourced that in), running 4.4DR1 binaries
 
 everything loads up fine, get to character selection, hit enter world, crashes to desktop or server select.
 
 world.exe
 Using database 'eq' at localhost
 [Status] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1
 [Error] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1
 Loading Variables, zone names & items...
 EMuShareMem.dll loaded.
 Loading items from database...
 ...done.
 LoginServer.ini read.
 Loading guild ranks...done.
 Loading EQ time of day..."./eqtime.cfg" is NOT a vaild EQTime file. File version
 is 0; EQTime version is 1000 - failed.
 Deleted 0 stale player corpses from database.
 Deleted -1 stale player backups from database.
 Breaking linux compiles....
 TCP listening on: 192.168.1.3:9000
 World server listening on: 192.168.1.3:9000
 Connected to LoginServer: 192.168.1.3:5999
 10725 New TCP connection: 127.0.0.1:1797
 10725 New TCP connection: 127.0.0.1:1798
 New zoneserver: #1 127.0.0.1:1798
 New zoneserver: #2 127.0.0.1:1797
 Zoneserver SetConnectInfo: 127.0.0.1:1797: 127.0.0.1:7998
 Zoneserver SetConnectInfo: 127.0.0.1:1798: 127.0.0.1:7995
 10865 New TCP connection: 127.0.0.1:1799
 10865 New TCP connection: 127.0.0.1:1800
 10865 New TCP connection: 127.0.0.1:1801
 New zoneserver: #3 127.0.0.1:1799
 New zoneserver: #4 127.0.0.1:1801
 New zoneserver: #5 127.0.0.1:1800
 Zoneserver SetConnectInfo: 127.0.0.1:1799: 127.0.0.1:7999
 Zoneserver SetConnectInfo: 127.0.0.1:1800: 127.0.0.1:7996
 Zoneserver SetConnectInfo: 127.0.0.1:1801: 127.0.0.1:7997
 41900 New client from ip: 192.168.1.3 port: 1806
 Logged in: Local: eqemu
 Sending list of guilds
 Unknown opcode: 0x3541 size:2056
 Unknown opcode: 0x3941 size:2056
 Error: InflatePacket: inflate() returned -3 'unknown compression method'
 Packet contents:Mukbuk
 Attempting autobootup of innothule (46) for Mukbuk
 Zoneserver SetZone: 127.0.0.1:7996 innothule (46)
 Enter world: Mukbuk: innothule (46)
 Broadcasting a world time update
 Zoneserver SetZone: 127.0.0.1:7996 innothule (46)
 Client disconnected
 Removing client from ip:192.168.1.3 port:1806
 127.0.0.1:1800: TCPConnection::RecvData(): Error: 10053
 Removing zoneserver from ip:0.0.0.0 port:0 (127.0.0.1:7996)
 280944 New TCP connection: 127.0.0.1:1832
 New zoneserver: #6 127.0.0.1:1832
 Zoneserver SetConnectInfo: 127.0.0.1:1832: 127.0.0.1:7996
 
 
 zone.exe
 Using database 'eq' at localhost
 [Status] CURRENT_ZONE_VERSION: EQEMu 0.4.4-DR1
 [Error] CURRENT_ZONE_VERSION: EQEMu 0.4.4-DR1
 [Status] Loading Variables
 [Status] Loading zone names
 [Status] Loading items
 EMuShareMem.dll loaded.
 [Status] Loading npcs
 [Status] Loading npc faction lists
 [Status] Loading loot tables
 [Status] Loading doors
 [Status] Loading guilds
 [Status] Loading factions
 [Status] Loading corpse timers
 [Status] Loading what ever is left
 [Status] Entering sleep mode
 Connected to worldserver: 127.0.0.1:9000
 Init: Loading zone lists, zone state or spawn list, player corpsesZonepoints loa
 ded into memory
 , timezone data - Done. ZoneID = 46; Time Offset = 0
 Reading zhdr file './cfg/innothule.cfg'
 Using database for safe coords.
 Zone safe coords are x = -588; y = -2192; z= -25
 [Status] Loading Objects from DB...
 -----------
 Zone server 'innothule' listening on port:7996
 -----------
 [Status] Zone Bootup: innothule (46)
 Default weather type for zone is 1
 Weather changes in 301 seconds. (weather is now 1)
 Received Message SyncWorldTime
 Time Broadcast Packet: EQTime [09:47 am]
 [Status] 176524 New client from ip:127.0.0.1 port:1814
 Client linkdead: No name
 127.0.0.1:9000: TCPConnection::RecvData(): Connection timeout
 Client disconnected (cs=d): No name
 Dropping client: Process=false, ip=127.0.0.1, port=1814
 Automatic shutdown
 [Status] Zone Shutdown: innothule (46)
 Zone shutdown: going to sleep
 Connected to worldserver: 127.0.0.1:9000
 
 
 Any ideas?  Might it have to do with my merging databases?  Specifically my combining of 2 spawn2 files?  Thanks in advance.
 
			
			
			
			
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