Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-12-2004, 03:48 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default Fleeing MOBS Enhancement

Would it be possible to include a new filed in NPC_TYPES that flags a MOB as a 'runner' and then, when performing the damage calcs during combat, if a 'runners' health has fallen below 20% apply the code used for the Fear spell so that the MOB leggs it (as on Live)?
Reply With Quote
  #2  
Old 01-12-2004, 03:55 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

yeah id kinda like to see that too
Reply With Quote
  #3  
Old 01-12-2004, 04:23 PM
mattmeck
Guest
 
Posts: n/a
Default

Would need to finish up "finishing blow" to look for this too. would be sweet to see thats for sure.
Reply With Quote
  #4  
Old 01-13-2004, 09:30 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

We don't have pathing. Are you going to make them run in just some random direction? Away from the person with the most hate? What if they run into a wall? Over lava? We don't have pathing for fear either
__________________
++[>++++++<-]>[<++++++>-]<.>++++[>+++++<-]>[<
+++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
+.<<+++++++++++++++.>.+++.------.--------.>+.
Reply With Quote
  #5  
Old 01-13-2004, 05:27 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default

Making them run in just some random direction, away from the person with the most hate, is OK by me. I hadn't tested the fear spell, i was just assuming it had been implemented.

I would like to congratulate the Dev's because as of the last DR release, EVERYTHING works! The spell interuption bug was the last show stopping issue for me and is now resolved. Bravo!
Reply With Quote
  #6  
Old 01-14-2004, 12:16 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by mollymillions
The spell interuption bug was the last show stopping issue for me and is now resolved
Do you mean the fix I have or has there been another that was already posted and I missed?
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #7  
Old 01-14-2004, 01:00 AM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default

I should have said the latest CVS - 12/01/04 (i think).
Reply With Quote
  #8  
Old 01-14-2004, 02:04 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by mollymillions
I should have said the latest CVS - 12/01/04 (i think).
That's odd, it was still nroken in the version I have. Any fizzle or interruption eded up with the spell bar locked in grey and unusable.
__________________
Maybe I should try making one of these servers...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:35 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3