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				 0.3.1 Changelog 
 Here is the 0.3.1 new features/bug fixes:- Bug fix that would cause zones to crash if they had more than ~300 spawns.
 - Fixed NPC interrupting, it should now be very difficult to interrupt a NPC.
 - Updated NPC_Types with some new fields.  Backup your DB before sourcing anything..!
 - Basic NPC Casting through the databases usedspells column in npc_types.
 - NPC's cast spells on self that are considered "unharmful", and use attack spells also.
 - If NPC's spells are interrupted, they are now queued as long as they are unharmful spells and casting on self.
 - On top of npc.cpp there is now a #define SPELLQUEUE, this is defaulty commented out, if not commented, you will receive
 spell information about the NPC's action.
 - Added a NPC self spell queue of 20. (If you do #npccast repeatedly for a NPC and its casting, it should queue spells
 that it has not yet casted)
 - Zonespawnbulkpackets are fixed, this should reduce the traffic and lag while zoning.
 - Added a datarate limiting command, see #datarate in EQEmu.
 - TRIGGER_ITEM fixed (thanks to strychn)
 - %CHARCLASS%, %CHARRACE% added to the npc scripts (thanks to Malevolent)
 - Fixed sold items reappearing after zoning/camping/LD.
 - Fixed the wrong skill going up bug.
 - Fixed the #level bug with the beastlord class.
 - Added the 50+ names for classes in /who all.
 - Added number of zones and players in login server processing (and chat #listworlds command)
 - #level has been cleaned up, if you do not have a status above 100 you can only level to 60, anything over can go to 100.
 - Added the checkin for #title, only GM+ can set titles currently.
 - Added number of zones and number of clients to be sent to the login server for statistics.
 - Fixed login, world, and zone servers to compile for linux.
 - Fixed a bug in the login code so it will not break because of public login defines.
 - Fixed the client experience bar, It now will show the proper experience.
 - Implemented groups, following features are available for groups (limited to zonewide):
 - Basic group actions (create, disband, invite, etc.)
 - Group chat
 - Group spells
 - Group experience
 - Fixed SendInventoryBulk(), now send only one compressed packet instead of individually sending inventory.
 - New login server linking code added.
 - Unlimited charged items are fixed.
 - Added serverside item stacking support, you can now stack items and they will be properly saved, same with dropping.
 
			
			
			
			
			
			
			
			
			
				
			
			
			
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