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Old 02-24-2004, 01:36 PM
Turath
Sarnak
 
Join Date: Apr 2003
Posts: 45
Default npc heading and movement

hey, made my over here now

I know lotta places is said no support on 5.5, but figure pointing out problems is ok since it needs to be fixed anyway right?

well anyway all npc's face north, didn't have this problem last time I used eqemu was build 5.0 or something still using my same database I fixed it all up made it current, all headings are set for each spawn all the same as it used to be and worked then.

so yeah they always face northing unless they are moving, but as soon as they stop at a waypoint they pop north facing again no matter which way they were walking, every few second while they walk too they like bounce a bit, or sometimes walk in a circle then pop again a bit, am guessing these pops are client updates, well, am thinking could this be because they are being forced to face north?

could they be doing those little ghosting circle things cause the server tried to point them north while they are walking and they do that little circle then pop ahead? or do those little bounces when they walk cause they are trying to be told to face a diffrent heading than they are walking?

I notice movement is a whole heck of alot better than it used to be, they stick on the ground alot better no more walking in the air, but still these little pops at times, and am wondering if this could be it?

or is it just me and did the way heading is stored for spawns change? though I went through and looked at everything between my database and the new structure and fixed and added anything that was needed and saw nothing with spawns that had changed, just npc type which wouldn't have anything to do with heading

btw I am using 5.5 dr1 the newest one from shawns site as of feb 22nd I think the date was?

used my own compiles only changing the max npc types from 200k to 600k
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