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  #1  
Old 02-27-2004, 12:15 PM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default EQEMu Zone Previewer Alpha released

Here it is, first alpha version of the zone previewer.

(Note: No source yet. Due to limited time and some complications with the engine part I couldn't get the source ready to be released. Future versions will have the source included.
If you don't want to download this that's fine with me)

Unfortunately, I couldn't get in nearly as many features as I wanted to, but since I'll be absent over the weekend I decided to release an alpha version. Treat it as such, please.

Here's what you can do:
- View zones and fly around (some zones seem to take forever to load (mostly Luclin/PoP zones), not sure why)
- View a very limited set of spawn/npc_type properties if you have a DB running (rest will be added later, this IS an alpha after all )

First thing you should do is edit the ini file. Leave everything as it is except for the EverQuest path. Run the program and you should see the good old arena. If that works, you can start with the other zones.

Download it here
Edit: Get an update here without the BASS sound part (not using it anyway
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EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
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  #2  
Old 02-27-2004, 12:39 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Are you going to make an editor like NWN has? Would be very cool to be able to point click NPC pathing and such.
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  #3  
Old 02-27-2004, 02:41 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

i keep getting an error about BASS.dll =/
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  #4  
Old 02-27-2004, 02:48 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

ok i downloaded bass.dll(it was missing) and now im getting:
The procedure entry point BASS_SetGlobalVolumes could not be located in the dynamic link library BASS.dll
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  #5  
Old 02-27-2004, 08:24 PM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Here's a quick fix:
get it here

A few more notes:
ESC - Quits the program
Left click - Selects an NPC (doesn't really work at the moment)
Dblclick - Opens NPC info dialog
Right click and hold - Look around
Up/Down Arrow - Move forward/backwards

Some zones load up fine, but are somewhat messed up.
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EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
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  #6  
Old 02-28-2004, 12:39 PM
RexChaos
Dragon
 
Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
Default

Quote:
Originally Posted by Darkyth
Are you going to make an editor like NWN has? Would be very cool to be able to point click NPC pathing and such.
That would be sweet. I love NWN...only reason I'm back playing EQ is that I like 1st person games better. I did host a NWN server for a few months, but just didn't have the time to keep building new areas and such. I do like the NWN toolset though. Very nice editor.

One more NWN thing....Hordes of the Underdark was great.
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  #7  
Old 02-28-2004, 03:19 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

now i ran into another problem, when i try to open it the editor crashes.
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  #8  
Old 03-01-2004, 06:30 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

When exactly does it crash and what's the message? Do you see the status window? (The one saying "loading zone ... " etc..)
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EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
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  #9  
Old 03-01-2004, 09:44 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

no it does not, i click the icon and then it takes about a sec or two and then it goes "the following program has crashed and windows needed to close it"
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  #10  
Old 03-01-2004, 07:01 PM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Might be an OpenGL issue, since WinXP doesn't ship with OpenGL support. Can you run other OpenGL games (based on the Quake 3 engine)?
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EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
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  #11  
Old 03-02-2004, 01:15 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

well i can run the quake III demo without error if that counts lol
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  #12  
Old 03-03-2004, 03:05 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Yeah, that counts. Gonna look into it further.

Would be nice if one of the other 20 people who have downloaded this could post whether it works for them or not.
__________________
EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
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  #13  
Old 03-03-2004, 03:54 AM
RexChaos
Dragon
 
Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
Default

Quote:
Originally Posted by Mongrel
Might be an OpenGL issue, since WinXP doesn't ship with OpenGL support. Can you run other OpenGL games (based on the Quake 3 engine)?
Open GL...hmmm... Too bad EQ doesn't run in Open GL. I always liked OGL better than Direct 3D. The lighting just looks better to me.

I'm looking forward to trying your zone previewer out.
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An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
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  #14  
Old 03-03-2004, 04:09 AM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

'didn't think i could give it a try, even though i think this is a very good addition to EQEMu project. As you ask feedback :

1. Downloaded,
2. changed .ini,
3. clicked,
and it worked just like a charm.

This is great. i willl certainly use it.
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  #15  
Old 03-16-2004, 10:51 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

still seems to not work for me =/ damn my computer damn it to hell!
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