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  #1  
Old 04-25-2004, 07:57 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default Vex Thal

Hey all! I'm excited!

I have vex thal spawn and pathing data and I sourced it into my previously empty vex thal zone on my test server and after a quick reboot of the world, I logged back in and I have a fully populated vex thal, minus a couple named spawns because the were down when i captured my data. The spawn locations look 100% what they are suppose to be and the pathing looks good to. The only issues I am having is I need to set faction, which isnt that big a deal and can be done easily. I also still need to set loot, also easy to do. But there is a problem with the teleporting in my vex thal zone. when i click on the orb after the second diablo named to click up to the next level, nothing happens. I have never done anythign with teleporting, but i did parse out the teleporting data to my servers db, but I'm puizzled why it isnt working... Any ideas?

Also, i tried to redo my kael zone, except my server had kael spawn information as it was TCSWorld alpha 2 DB, but when I added my captured data to it, it resulted in dublicate spawns (easy to fix i think) but it also created anomolies where instead of one low level guard spawning, like 6 to 10 high level guardians would spawn on top of it. Not sure why thsat was happening and then the pathing info added to previously existing giants would cause those giants to try and walk thru walls, but the giants that were "inserted" with fresh info pathed like I would have expected. I'm thinking of just dumping all my npc_types and spawn data and so i can have empty zones like I had with Vex Thal and then just adding my captured data like I did with Vex Thal as that seems to work great. Any advice?
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  #2  
Old 04-25-2004, 11:09 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

sure, i dumped out to a bare bone db that game with 5.6 and now have a full spawn, mob moving freeport e, w, n and nro and kael and vex thal zones Gonna have to go back later on and do a loot table and faction, but thats kinda easy . its not like i need to make spawns. when i get done, if TCSWORLD isnt out, I'll release what I am making to hold people over.
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  #3  
Old 04-25-2004, 12:37 PM
themushygod
Sarnak
 
Join Date: Feb 2004
Posts: 60
Default

sounds good
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  #4  
Old 04-26-2004, 12:41 AM
MrJag
Hill Giant
 
Join Date: Feb 2004
Posts: 134
Default

nice ... im interested in the vex thal and keal info
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Former Server Op
Iron Tower Server
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  #5  
Old 04-26-2004, 02:16 AM
vetoeq
Hill Giant
 
Join Date: Apr 2003
Posts: 125
Default

Have you forwarded your info to TCS for inclusion in his next release? It would make a great addition to the 148 zones he already has populated.

-Veto
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