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Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days. |

05-27-2004, 05:11 PM
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Items Master
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Join Date: Apr 2003
Posts: 293
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Official Item Editor 2.0 Feature Request
Ok, as many of you already know, I am in the works of Item Editor 2.0. This version will be compatible with the newest item db that LE has brought forth and is being made from the ground up. What this means is this is a great time for everyone to request some new features of the item editor. I'm VERY excited by this release! I have some plans for this release and it's already looking great. Expect a BETA version to be released in the next few days. It won't have much in it though, just putting it out there so you all can start editing. It will only be able to load, edit, save to db, and delete items.
Check out a screenshot of the new version while loading items: HERE
Thank you all for your support! 
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05-27-2004, 05:14 PM
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Discordant
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Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
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Few Ideas
-Sort by type based on type id from database using labels rather than actual type number.
-To get fancy, if weapon, sort by ratio option as well.
-Update button (if create item doesn't already do that).
-Reset button.
-16-bit icon for teh win.
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05-27-2004, 05:29 PM
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Hill Giant
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Join Date: Oct 2003
Posts: 105
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When previewing an item's stat window, it would be nice if one were able to set a level from which the item would be viewed, for example, to give the creator an idea of the item's stats for characters under the recommended level of an item.
Also, as it stands, it seems the items are listed to the left, in their entirety. It would be rather neat if one were able to filter that list based on various values, such as being able to view only containers, or only chest armor pieces, or only items with mana regeneration greater than 3, etc. I understand it'd be reasonably bare-bones at first, setting it up to filter by everything would be a lot of work, I'd imagine, but at least some basic fields shouldn't be too bad.
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05-27-2004, 05:40 PM
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Items Master
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Join Date: Apr 2003
Posts: 293
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Re: Few Ideas
Quote:
Originally Posted by Yeormom
-Sort by type based on type id from database using labels rather than actual type number.
-To get fancy, if weapon, sort by ratio option as well.
-Update button (if create item doesn't already do that).
-Reset button.
-16-bit icon for teh win.
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-On the sorting by type, I like how ndnet expanded on it by doing filters, I think I will go that way.
-Update button, I'm guessing you'd like a save button instead of just having save in the menu. Guess auto-saving and menu options weren't enough  .
-Reset button, resets current item to database version? I like it, especially while editing with auto-save turned on.
-hehe cloud icon > all
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05-27-2004, 05:44 PM
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Items Master
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Join Date: Apr 2003
Posts: 293
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Quote:
Originally Posted by ndnet
When previewing an item's stat window, it would be nice if one were able to set a level from which the item would be viewed, for example, to give the creator an idea of the item's stats for characters under the recommended level of an item.
Also, as it stands, it seems the items are listed to the left, in their entirety. It would be rather neat if one were able to filter that list based on various values, such as being able to view only containers, or only chest armor pieces, or only items with mana regeneration greater than 3, etc. I understand it'd be reasonably bare-bones at first, setting it up to filter by everything would be a lot of work, I'd imagine, but at least some basic fields shouldn't be too bad.
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-Item preview will be expanded on greatly on this version. It wasn't a priority in 1.x but I plan on getting as much as possible on it this time around, including stat curves by rec. level.
-Filtering, like I said in the above post, I like the idea. I think ill have a filter menu that will contain: Container; Book; Chest; Legs, etc. And I will work on a Custom option for sorting by other fields.
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05-28-2004, 07:39 AM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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I LOVE YOU MANGOO! Good work man, I have been waiting for this 
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05-28-2004, 07:45 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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It would be nice to see what 3D graphic you can assign to your item, actually, its only a number .
This new version look awesome /drool
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05-28-2004, 08:42 AM
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Items Master
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Join Date: Apr 2003
Posts: 293
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Quote:
Originally Posted by KhaN
It would be nice to see what 3D graphic you can assign to your item, actually, its only a number .
This new version look awesome /drool
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Implementing Kaiyodo's Model Viewer into the item editor was always a goal of mine. In 1.x i was able to get it to the point where it would load everything up, but wouldn't display the models :( . Was hoping to get it in this version, but with SoE's DirectX9 change, gequip.s3d doesn't even load in Kaiyodo's viewer. I know there's 2-8 and the loy/ldon/god equip files that still load fine, but I'm still going to look towards an alternate. Don't expect this at 2.0 release :( .
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05-28-2004, 09:36 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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3D model would be cool, but a simple image showing the weapon in 3D view would be nice to start :p
But dont make it if that make item editor released later ... i need it bad :/
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05-28-2004, 11:12 AM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Likewise, I hate useing MysqlCC for item creation. I am struggling without your editor hehe...
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05-28-2004, 11:15 AM
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Items Master
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Join Date: Apr 2003
Posts: 293
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Quote:
Originally Posted by Lexen1
Likewise, I hate useing MysqlCC for item creation. I am struggling without your editor hehe...
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I'm working on it, I'm working on it. 
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05-28-2004, 12:00 PM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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I would like to also add...
For better modifications, add where you can select a required guild for the item, for instants...
Say im in a guild <Poopy>, is it possible to add where you have to be in a certain guild number to equip this item, I understand it would take some source changes but is it possible to make a item required for a certain guild ID or you cant equip?
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05-28-2004, 12:44 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Add "Item'o'Matic" function button ... to random generate items ... sometimes im out of ideas :/
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05-28-2004, 12:51 PM
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Hill Giant
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Join Date: Oct 2002
Posts: 212
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drag and drop to copy items or fields
item icons too would be nice, if you want take the icons from my looteditor
=)
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Sandy
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05-28-2004, 01:31 PM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Here's my list of suggestions (not demands):
> Guild ID Requirement for Item(s) -IE: You have to be in a certain guild (or have a certain guild ID tagged on you) to equip this item. If possible, I do understand you might have to add a table in DB and add a few things in source but would be cool to see this put into availability.
> Drag and Drop Item(s) Copy
> (Sandy's Idea) Item List Icon(s)
> Self Destruction Mode that deletes all your item from database but you have to type in mysql password/login ect and verify that you want to do this atlease twice. Some people dont know how to use mysql.
(PS: I do, just for the sake of others)
> Availability to set LDoN Point Cost for different types of points such is Miragul and Guk.
Thank you,
Mangoo
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