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Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |
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08-16-2004, 07:51 AM
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Fire Beetle
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Join Date: Jul 2004
Posts: 21
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Problems Running World.exe
I follow this guide (Finally!! - EQEmu Server Guidebook v1.3 (updated 4/18/04)) and when I get to the part where it says to run WorldDebug (I assume also World.exe) I run it and this is what I get in my cmd prompt:
Code:
C:\Applications\EqEmu\cvs\eqemu\NewSource\Build>world.exe
[Status] CURRENT_WORLD_VERSION:EQEMu 0.5.6-DR1
[Status] Loading variables..
[Status] Loading zones..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=0, max id=0
[Error] DBLoadItems query 'SELECT gmflag,minstatus,unknown002,unknown005,unknown107,unknown108,id,weight,norent,nodrop,size,itemclass,idfile,lore,slots,cost, name,icon,unknown105,booktype,filename,bagtype,bagslots,bagsize,bagwr,augslot1type,augslot2type,augslot3type,augslot4type, augslot5type,unknown018,unknown019,unknown020,casttime2,unknown061,unknown067,unknown069,unknown070,unknown076, unknown077,augtype,ldonpointtheme,ldonpointcost,unknown099,astr,asta,aagi,adex,awis,aint,acha,pr,mr,dr,fr,cr,skillmodvalue, skillmodtype,banedmgamt,banedmgbody,banedmgrace,magic,hasteproclvl,light,delay,effecttype,range,damage,material,maxcharges, reclevel,recskill,charmfile,factionmod1,factionmod2,factionmod3,factionmod4,factionamt1,factionamt2,factionamt3,factionamt4,reqlevel, hp,mana,ac,color,classes,races,spellid,casttime,focusid,itemtype,accuracy,avoidance,bardtype,bardvalue,combateffects,deity, elemdmgamt,elemdmgtype,sellrate,shielding,spellshield,strikethrough,stunresist,tradeskills FROM items ORDER BY id', #1054: Unknown column 'casttime2' in 'field list'
Error: EMuShareMem: DLLLoadItems: !cbDBLoadItems
[Error] Error: Could not load item data. But ignoring
[Status] ./LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Warning: You need to get laid...
TCP listening on: 68.104.62.54:9000
World server listening on: 68.104.62.54:9000
Connected to LoginServer: eqlogin1.eqemulator.net:5997
Login server responded with FatalError. Disabling reconnect.
Error message: 'Incorrect version'
207.36.180.194:5997: TCPConnection::RecvData(): Error: 10053
I notice at the top it says "CURRENT_WORLD_VERSION:EQEMu 0.5.6-DR1" and I know that everything is running on DR6... so how do I update my version?
Any help on the update and the message I'm getting would be great. Thanks : )
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08-16-2004, 09:50 AM
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Sarnak
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Join Date: Aug 2004
Location: in la la land
Posts: 45
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Quote:
Login server responded with FatalError. Disabling reconnect.
Error message: 'Incorrect version'
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check your loginserver ...
paste it here pls
__________________
Please Donate Money To my server thats suppose to be free!!! Hey its the only way i can make money legally here /sarcasm off **laughs heartly out loud** get a job
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08-16-2004, 03:07 PM
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Fire Beetle
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Join Date: Jul 2004
Posts: 21
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Code:
[LoginServer]
loginserver=eqemulator.net
loginserver2=eqemulator.net
loginserver3=eqemulator.net
loginport=5995
loginport2=5995
loginport3=5995
worldname=geryn's super hack (testing extreme non-legit)
worldaddress=5.5.1.11
locked=False
[WorldServer]
Defaultstatus=0
Unavailzone=
[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=
[ChatChannelServer]
server=localhost
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08-16-2004, 06:06 PM
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Banned
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Join Date: Nov 2003
Posts: 335
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the loginserver first two lines should be
Code:
[LoginServer]
loginserver=eqemulator.net
loginport=5995
Dont put 3 ports/servers just those 2
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08-16-2004, 06:10 PM
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Sarnak
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Join Date: Aug 2004
Location: in la la land
Posts: 45
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Thanks hyper..
but since i havent been here long enough i wouldnt have known how to fix his problem
/sarcasm off
__________________
Please Donate Money To my server thats suppose to be free!!! Hey its the only way i can make money legally here /sarcasm off **laughs heartly out loud** get a job
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08-16-2004, 06:16 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Venom
Thanks hyper..
but since i havent been here long enough i wouldnt have known how to fix his problem
/sarcasm off
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Hypershadow was just suggesting a fix, never doubted your abilities to debug loginserver.ini as far as I can see in that post.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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08-16-2004, 06:19 PM
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Sarnak
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Join Date: Aug 2004
Location: in la la land
Posts: 45
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never said he was.. was a smart assed remark to an earlier post made by someone else really ;P
are you and i bored or something? we keep jumping boards.. lol
__________________
Please Donate Money To my server thats suppose to be free!!! Hey its the only way i can make money legally here /sarcasm off **laughs heartly out loud** get a job
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08-17-2004, 09:25 AM
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Fire Beetle
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Join Date: Jul 2004
Posts: 21
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Ok, that's cool now. World.exe loads, boot5zones loads and I can see my server on the server list (although it says Locked) but now, when I try to create a character, world.exe crashes. Any help on this?
Also... what's the the Admin button on the lop-left corner of the server list?
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08-18-2004, 11:26 AM
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Fire Beetle
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Join Date: Jul 2004
Posts: 21
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Anyone???
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08-19-2004, 07:19 AM
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Sarnak
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Join Date: Jul 2004
Location: Kearns, UT
Posts: 55
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I believe the admin button is for EQEmu devs to lock or shut down servers.
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08-19-2004, 10:04 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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If your behind a router and didnt set it up right for a sevrer, then that could be why its locked. Also Post your zone.exe output plz
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08-20-2004, 05:05 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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No no no, everyone is running on 5.7-DR6, not 5.6.
Go on IRC and get the link for the latest Source.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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