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Old 04-16-2005, 01:09 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Default Way to override assisting

My problem simply is to get guards working in newbie zones I put all creatures that are non-KOS/non-humanoid on the newbie KOS to guards faction. This is fine except for the fact that they assist each other! On live most creatures at that level (except beetles) never assist at all and here on my server you have spiders helping bats. It's anarchy I noticed in npc_types a social field that doesn't seem to work. Could that be reapired so that if it's a 1 the creature will always assist and if 0 then it will never assist?
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