Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-19-2007, 05:07 AM
HurtinuDaily
Hill Giant
 
Join Date: Nov 2005
Posts: 145
Default Server Variables

Are there any well explained lists of server variables? besides this one:
http://www.eqemulator.net/wiki/wikka...ariables#Rules

I have setup alot of the stuff I want using #rule but there are a couple variables I was wondering about?
LootCoin = if you kill soemoen pvp loot thier coin??
ServerType = set to pvp??
PvPReward = Item loot?? pvp points??
or are these obsolete and moved into #rules??

I am setting up a pvp server and I would like to set all new charachters to pvp. I would like anyone to be able to kill anyone, but be rewarded or lose points depending on who they kill.
I would like to do something like this:
//these are variables that would be stored in the database, not sure how but I will figure it out

playeryoukilledsvitality = 0 if killed in the last 15 minutes //basically you can still lose points for killing anyone 5 or more levels below you but if he has died in the last 15 minutes you can't gain any points

playeryoukilledsvitality = 1 if killed in the last 30 minutes //gain moderate points i.e if you kill someone the same level as you you would gain 4 points

playeryoukilledsvitality = 1.5 if vitality timer is up (1 hour) i.e you would gain 6 points for killing someone the same level as you that hasn't been killed for the last hour.

//so now that you know what vitality is I would like to run an if statement similar to this when a player kills something.

If object killed = a player then
temppointsearned = 4 + personyoukilledslevel -Yourcurrentlevel
if temppointsearned > 0 then
pointsearned = temppointsearned X playeryoukilledsvitality
Else
pointsearned = temppointsearned
End If
Add pointsearned to the players running total in the database
End If

For Example you kill someone 1 level below you who was killed 78 minutes ago you would earn (4 + -1) X 1.5 = 5 (rounded)

or you kill someone 8 levels below you who was just killed 30 seconds ago would would earn 4 + -8 = -4 (no vitality check because these are negative points)

Anyway, I dont even know where the event player killed something is, could someone point me in the correct direction?? I am hoping to use pvp points for quests, ie you must have more then 20 pvp points and all the quest items to be able to complete the quest.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:57 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3