Quote:
Originally Posted by Windcatcher
It also looks like the same mechanism is used to mark water and PvP areas. Basically it's an enhanced version of ZoneConverter that I converted to Delphi with the added OpenGL capability and the ability to dump the world data either as a text file or as a DXF file (in addition to the two types in the original ZoneConverter).
Windcatcher
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I sure would be interested in seeing your stuff.
My guess is that the polygons are on some zones and not in others. Look for them in the old zones (qeynos,n qeynos, q hills, maybe karanas, maybe freeport. They also will not show up in some zones.
Probably qeynos is the most fruitful area to look at. I would also guess that Kunark and Velious dont use them at all -- at least not in the zone file.
**added **
those markers may actually be teleporters.
Here is what I see in the HQ emu files dealing with zones:
common = 0 teleporters
ecommons =teleporters -> Nro
freeporte =teleporters 3 to -> freportw, 1 -> nro
freeportn =4 teleporters ->freportw
freeportw= 10 teleporters
qeynos = 4 teleporters to qcat
qeynos2=2 teleporters -< qeynos2, 3 teleporters -> qcat
then no surprise dreadlands has 0 teleporters
but Halas has one to Everfrost
and Everfrost has one each for Halas, Blackburrow, Permafrost, and Everfrost.
See if your poly count matches the count for these teleporters.