Sorry for old news but: Nektulos Forest
Well, I already have done a search and found lots of topics for this one. But I'm still in a bit of a delema. I'm running my own server and I as well as those helping me beta test it found that when we zoned into Nektulos Forest, we zoned under the world. Even the safe coordinates weren't correct.
Ok, so old news so far right? And yes, I do know the fix, but this topic is actually for server side. Oh, and I'm using the newest version of the PEQ database but of course modifying it until it resembles something of another game lol. This would basically be the reason why I didn't post this on the peq sub-forum.
Well, actually before even searching for a help topic, I went into the Database and started changing the POK book location, the zone line locations, the zone to locations and pretty much fixed it. Then during the server restart process, I came here just to see what people had to say.
Well first, let's see if I got this right:
1. Anyone who installs EverQuest Titanium will install the new .egwhatever it is nektulos file.
2. Those that wish to play on the peq servers have to change their nektulos to the older version.
Assuming those two things are correct. Does that mean who ever installs a fresh copy of EQ Titanium will be able to play on my server with the updated coordinates without having to change any files on their computer?
In addition, what percentage of the gaming population has changed to the old version of the nektulos forest? I mean how many people will connect to my server and then fall to their death?
And most importantly here, what other zones, if any, have this similar problem?
What I'm after in the end is the most modified server possible using a version of the emulation, and database that will allow a client that has just installed a fresh copy of the game, to play and take full advantage of everything the server has to offer.
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