somewhat like ldon
was thinking about the whole ldon thing, and i was thinking that a quest could be written to ask the player if he had his whole group ready to go and with him, then have it quest:movegroup to the zone, and i'm not sure if this next part is somehow possible... but have the quest npc check the zone to see if anyone is currently in it... if not then they could port another group in... but if so then they'd have to wait for the first group to get done. also would it be possible to then have a second npc inside the zone that could be set to start a timer upon the zone booting up... and shout every now and then the remaining time left in the zone... then when time runs out quest:movepc or movegroup out of the zone... and somehow reboot the zone and all spawns completely. i would have no idea how to write something to check for players in the zone... or to somehow have to the second npc find the names of the players in the zone to move them out when time runs out... this is all just thrown out there as ideas... no idea if it's tangible... if not then ignore me =)... i know this would only allow one group in at a time... and also the npcs would be the same level regardless of the level of players that enter the zone.... one other thing... i was thinking would it be possible for the npc using qglobals to temporarily remember the groupmembers names for the duration of the time they are alloted in the zone... and only allow those players to zone back in until their time is up.... for corpse runs and such.
anyway... just tossing some ideas out there... i'm not a great quest writer but i like to come up with ideas... so maybe someone can figure out a way to bring this to life... haha
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