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  #1  
Old 10-07-2008, 04:00 PM
paaco
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Join Date: Jan 2005
Posts: 320
Default Variables ( startzone )

Posting here since it may or may not be a new bug with the latest CVS build. If it's the wrong section feel free to move it.

Not sure what caused it, but after compiling the revision 60 source today. Any char that starts on my server will automatically zone to the Mines of Gloomingdeep. While that sounds normal they should all go to load2. In my Variables I have startzone set to load2. If that no longer works whats the best way to srt a new startzone now?
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  #2  
Old 10-07-2008, 04:03 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Check the start_zones table if you'd like to change it. That was a recent change to the PEQ database, starting everyone in the Tutorial.
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  #3  
Old 10-07-2008, 04:16 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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The 'Start In Tutorial' button now works and is probably overriding your start zone setting. If you don't want this, try changing the rule:

World:EnableTutorialButton from the default of true, to false.
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  #4  
Old 10-07-2008, 04:18 PM
paaco
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Join Date: Jan 2005
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Ahh thank you, simple enough fix.
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  #5  
Old 10-07-2008, 04:24 PM
paaco
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Join Date: Jan 2005
Posts: 320
Default

Quote:
Originally Posted by Derision View Post
The 'Start In Tutorial' button now works and is probably overriding your start zone setting. If you don't want this, try changing the rule:

World:EnableTutorialButton from the default of true, to false.
Tested and works correctly again, thank you for the quick answer.
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  #6  
Old 10-07-2008, 04:33 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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Better yet, leave the rule true and uncheck the tutorial button during character creation
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  #7  
Old 10-07-2008, 04:50 PM
Derision
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Join Date: Feb 2004
Location: UK
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Quote:
Originally Posted by cavedude View Post
Better yet, leave the rule true and uncheck the tutorial button during character creation
I figured he didn't want to give his players the choice of starting in the Tutorial
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  #8  
Old 10-07-2008, 04:58 PM
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cavedude
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Posts: 1,988
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Ahhh yes, good point.
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