I'm considering creating what will be a very small population roleplay-oriented server with a lot of different rules, and I want to know which of these is possible to change via modifications to either server-side code or just database changes.
- Changing the damage calculations for weapons so that the damage inflicted by a weapon is a range between the weapon's damage and double its damage (So a 6 DMG weapon does 6-12 base damage) rather than the typical EQ damage system.
- Giving certain races or classes bonuses to damage from spells or melee, or granting innate damage mitigation to races and classes.
- Modifying the base movement speed of a certain race.
- Increasing the number of hit points a player has in their "unconscious" pool so that they have to go lower (say, -100) before actually being killed.
- Are containers equippable in inventory slots without causing bugs?
- How hard would it be to implement a hunger system where you actually take damage if you don't eat regularly? On that note, is it possible (not that I plan to) to prevent players from automatically eating food or change the rate at which they eat?
- Does changing values such as hit points, AC, or other bonuses cause discrepencies on the client that will cause issues?
- Is it possible to alter the base resistances of players?
- Can you create additional class/race combination that will appear during server select, or will this have to be done in-game (and probably require a reconnect)?
- Can you add skills for classes serverside? Such as giving Warriors round kick or allowing Bards to have double attack?
I understand these are a lot of questions, and as I said I'm not entirely sure this is the right forum to ask, but if any of the devs or coders can answer them I'd appreciate it very much!