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Old 09-19-2011, 05:28 PM
Expletus
Hill Giant
 
Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
Default Easier Way - Armor Quest

So I have this quest working fine, however it's a PIA to edit everything for every single class. Is there an easier way to do this, like "plateclass" or something that would only make me edit 28 types instead of the amount below?

Code:
sub EVENT_ITEM 
{ 
  if ($itemcount{119786} == 1 && $itemcount{50061} == 1 && $itemcount{22001} == 1 && $class eq 'Warrior') #Plate Bracer
    {
      quest::summonitem (50089);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50062} == 1 && $itemcount{22031} == 1 && $class eq 'Warrior') #Plate Gloves
    {
      quest::summonitem (50090);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50063} == 1 && $itemcount{22002} == 1 && $class eq 'Warrior') #Plate Boots
    {
      quest::summonitem (50091);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50064} == 1 && $itemcount{22003} == 1 && $class eq 'Warrior') #Plate Helm
    {
      quest::summonitem (50092);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50065} == 1 && $itemcount{22007} == 1 && $class eq 'Warrior') #Plate Arms
    {
      quest::summonitem (50093);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50066} == 1 && $itemcount{22008} == 1 && $class eq 'Warrior') #Plate Greaves
    {
      quest::summonitem (50094);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50067} == 1 && $itemcount{22028} == 1 && $class eq 'Warrior') #Plate BP
    {
      quest::summonitem (50095);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50061} == 1 && $itemcount{22001} == 1 && $class eq 'Paladin') #Plate Bracer
    {
      quest::summonitem (50089);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50062} == 1 && $itemcount{22031} == 1 && $class eq 'Paladin') #Plate Gloves
    {
      quest::summonitem (50090);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50063} == 1 && $itemcount{22002} == 1 && $class eq 'Paladin') #Plate Boots
    {
      quest::summonitem (50091);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50064} == 1 && $itemcount{22003} == 1 && $class eq 'Paladin') #Plate Helm
    {
      quest::summonitem (50092);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50065} == 1 && $itemcount{22007} == 1 && $class eq 'Paladin') #Plate Arms
    {
      quest::summonitem (50093);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50066} == 1 && $itemcount{22008} == 1 && $class eq 'Paladin') #Plate Greaves
    {
      quest::summonitem (50094);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50067} == 1 && $itemcount{22028} == 1 && $class eq 'Paladin') #Plate BP
    {
      quest::summonitem (50095);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50061} == 1 && $itemcount{22001} == 1 && $class eq 'Shadowknight') #Plate Bracer
    {
      quest::summonitem (50089);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50062} == 1 && $itemcount{22031} == 1 && $class eq 'Shadowknight') #Plate Gloves
    {
      quest::summonitem (50090);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50063} == 1 && $itemcount{22002} == 1 && $class eq 'Shadowknight') #Plate Boots
    {
      quest::summonitem (50091);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50064} == 1 && $itemcount{22003} == 1 && $class eq 'Shadowknight') #Plate Helm
    {
      quest::summonitem (50092);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50065} == 1 && $itemcount{22007} == 1 && $class eq 'Shadowknight') #Plate Arms
    {
      quest::summonitem (50093);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50066} == 1 && $itemcount{22008} == 1 && $class eq 'Shadowknight') #Plate Greaves
    {
      quest::summonitem (50094);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50067} == 1 && $itemcount{22028} == 1 && $class eq 'Shadowknight') #Plate BP
    {
      quest::summonitem (50095);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50061} == 1 && $itemcount{22001} == 1 && $class eq 'Cleric') #Plate Bracer
    {
      quest::summonitem (50089);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50062} == 1 && $itemcount{22031} == 1 && $class eq 'Cleric') #Plate Gloves
    {
      quest::summonitem (50090);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50063} == 1 && $itemcount{22002} == 1 && $class eq 'Cleric') #Plate Boots
    {
      quest::summonitem (50091);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50064} == 1 && $itemcount{22003} == 1 && $class eq 'Cleric') #Plate Helm
    {
      quest::summonitem (50092);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50065} == 1 && $itemcount{22007} == 1 && $class eq 'Cleric') #Plate Arms
    {
      quest::summonitem (50093);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50066} == 1 && $itemcount{22008} == 1 && $class eq 'Cleric') #Plate Greaves
    {
      quest::summonitem (50094);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50067} == 1 && $itemcount{22028} == 1 && $class eq 'Cleric') #Plate BP
    {
      quest::summonitem (50095);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50061} == 1 && $itemcount{22001} == 1 && $class eq 'Bard') #Plate Bracer
    {
      quest::summonitem (50089);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50062} == 1 && $itemcount{22031} == 1 && $class eq 'Bard') #Plate Gloves
    {
      quest::summonitem (50090);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50063} == 1 && $itemcount{22002} == 1 && $class eq 'Bard') #Plate Boots
    {
      quest::summonitem (50091);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50064} == 1 && $itemcount{22003} == 1 && $class eq 'Bard') #Plate Helm
    {
      quest::summonitem (50092);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50065} == 1 && $itemcount{22007} == 1 && $class eq 'Bard') #Plate Arms
    {
      quest::summonitem (50093);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50066} == 1 && $itemcount{22008} == 1 && $class eq 'Bard') #Plate Greaves
    {
      quest::summonitem (50094);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50067} == 1 && $itemcount{22028} == 1 && $class eq 'Bard') #Plate BP
    {
      quest::summonitem (50095);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50068} == 1 && $itemcount{22001} == 1 && $class eq 'Shaman') #Chain Bracer
    {
      quest::summonitem (50096);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50069} == 1 && $itemcount{22031} == 1 && $class eq 'Shaman') #Chain Gloves
    {
      quest::summonitem (50097);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50070} == 1 && $itemcount{22002} == 1 && $class eq 'Shaman') #Chain Boots
    {
      quest::summonitem (50098);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50071} == 1 && $itemcount{22003} == 1 && $class eq 'Shaman') #Chain Helm
    {
      quest::summonitem (50099);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50072} == 1 && $itemcount{22007} == 1 && $class eq 'Shaman') #Chain Arms
    {
      quest::summonitem (50100);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50073} == 1 && $itemcount{22008} == 1 && $class eq 'Shaman') #Chain Greaves
    {
      quest::summonitem (50101);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50074} == 1 && $itemcount{22028} == 1 && $class eq 'Shaman') #Chain BP
    {
      quest::summonitem (50102);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50068} == 1 && $itemcount{22001} == 1 && $class eq 'Ranger') #Chain Bracer
    {
      quest::summonitem (50096);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50069} == 1 && $itemcount{22031} == 1 && $class eq 'Ranger') #Chain Gloves
    {
      quest::summonitem (50097);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50070} == 1 && $itemcount{22002} == 1 && $class eq 'Ranger') #Chain Boots
    {
      quest::summonitem (50098);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50071} == 1 && $itemcount{22003} == 1 && $class eq 'Ranger') #Chain Helm
    {
      quest::summonitem (50099);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50072} == 1 && $itemcount{22007} == 1 && $class eq 'Ranger') #Chain Arms
    {
      quest::summonitem (50100);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50073} == 1 && $itemcount{22008} == 1 && $class eq 'Ranger') #Chain Greaves
    {
      quest::summonitem (50101);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50074} == 1 && $itemcount{22028} == 1 && $class eq 'Ranger') #Chain BP
    {
      quest::summonitem (50102);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50068} == 1 && $itemcount{22001} == 1 && $class eq 'Rogue') #Chain Bracer
    {
      quest::summonitem (50096);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50069} == 1 && $itemcount{22031} == 1 && $class eq 'Rogue') #Chain Gloves
    {
      quest::summonitem (50097);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50070} == 1 && $itemcount{22002} == 1 && $class eq 'Rogue') #Chain Boots
    {
      quest::summonitem (50098);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50071} == 1 && $itemcount{22003} == 1 && $class eq 'Rogue') #Chain Helm
    {
      quest::summonitem (50099);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50072} == 1 && $itemcount{22007} == 1 && $class eq 'Rogue') #Chain Arms
    {
      quest::summonitem (50100);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50073} == 1 && $itemcount{22008} == 1 && $class eq 'Rogue') #Chain Greaves
    {
      quest::summonitem (50101);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50074} == 1 && $itemcount{22028} == 1 && $class eq 'Rogue') #Chain BP
    {
      quest::summonitem (50102);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50068} == 1 && $itemcount{22001} == 1 && $class eq 'Berzerker') #Chain Bracer
    {
      quest::summonitem (50096);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50069} == 1 && $itemcount{22031} == 1 && $class eq 'Berzerker') #Chain Gloves
    {
      quest::summonitem (50097);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50070} == 1 && $itemcount{22002} == 1 && $class eq 'Berzerker') #Chain Boots
    {
      quest::summonitem (50098);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50071} == 1 && $itemcount{22003} == 1 && $class eq 'Berzerker') #Chain Helm
    {
      quest::summonitem (50099);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50072} == 1 && $itemcount{22007} == 1 && $class eq 'Berzerker') #Chain Arms
    {
      quest::summonitem (50100);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50073} == 1 && $itemcount{22008} == 1 && $class eq 'Berzerker') #Chain Greaves
    {
      quest::summonitem (50101);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50074} == 1 && $itemcount{22028} == 1 && $class eq 'Berzerker') #Chain BP
    {
      quest::summonitem (50102);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50075} == 1 && $itemcount{22001} == 1 && $class eq 'Monk') #Leather Bracer
    {
      quest::summonitem (50103);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50076} == 1 && $itemcount{22031} == 1 && $class eq 'Monk') #Leather Gloves
    {
      quest::summonitem (50104);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50077} == 1 && $itemcount{22002} == 1 && $class eq 'Monk') #Leather Boots
    {
      quest::summonitem (50105);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50078} == 1 && $itemcount{22003} == 1 && $class eq 'Monk') #Leather Helm
    {
      quest::summonitem (50106);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50079} == 1 && $itemcount{22007} == 1 && $class eq 'Monk') #Leather Arms
    {
      quest::summonitem (50107);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50080} == 1 && $itemcount{22008} == 1 && $class eq 'Monk') #Leather Greaves
    {
      quest::summonitem (50108);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50081} == 1 && $itemcount{22028} == 1 && $class eq 'Monk') #Leather BP
    {
      quest::summonitem (50109);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50075} == 1 && $itemcount{22001} == 1 && $class eq 'Druid') #Leather Bracer
    {
      quest::summonitem (50103);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50076} == 1 && $itemcount{22031} == 1 && $class eq 'Druid') #Leather Gloves
    {
      quest::summonitem (50104);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50077} == 1 && $itemcount{22002} == 1 && $class eq 'Druid') #Leather Boots
    {
      quest::summonitem (50105);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50078} == 1 && $itemcount{22003} == 1 && $class eq 'Druid') #Leather Helm
    {
      quest::summonitem (50106);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50079} == 1 && $itemcount{22007} == 1 && $class eq 'Druid') #Leather Arms
    {
      quest::summonitem (50107);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50080} == 1 && $itemcount{22008} == 1 && $class eq 'Druid') #Leather Greaves
    {
      quest::summonitem (50108);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50081} == 1 && $itemcount{22028} == 1 && $class eq 'Druid') #Leather BP
    {
      quest::summonitem (50109);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50075} == 1 && $itemcount{22001} == 1 && $class eq 'Beastlord') #Leather Bracer
    {
      quest::summonitem (50103);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50076} == 1 && $itemcount{22031} == 1 && $class eq 'Beastlord') #Leather Gloves
    {
      quest::summonitem (50104);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50077} == 1 && $itemcount{22002} == 1 && $class eq 'Beastlord') #Leather Boots
    {
      quest::summonitem (50105);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50078} == 1 && $itemcount{22003} == 1 && $class eq 'Beastlord') #Leather Helm
    {
      quest::summonitem (50106);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50079} == 1 && $itemcount{22007} == 1 && $class eq 'Beastlord') #Leather Arms
    {
      quest::summonitem (50107);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50080} == 1 && $itemcount{22008} == 1 && $class eq 'Beastlord') #Leather Greaves
    {
      quest::summonitem (50108);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50081} == 1 && $itemcount{22028} == 1 && $class eq 'Beastlord') #Leather BP
    {
      quest::summonitem (50109);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50082} == 1 && $itemcount{22001} == 1 && $class eq 'Necromancer') #Cloth Bracer
    {
      quest::summonitem (50110);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50083} == 1 && $itemcount{22031} == 1 && $class eq 'Necromancer') #Cloth Gloves
    {
      quest::summonitem (50111);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50084} == 1 && $itemcount{22002} == 1 && $class eq 'Necromancer') #Cloth Boots
    {
      quest::summonitem (50112);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50085} == 1 && $itemcount{22003} == 1 && $class eq 'Necromancer') #Cloth Helm
    {
      quest::summonitem (50113);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50086} == 1 && $itemcount{22007} == 1 && $class eq 'Necromancer') #Cloth Arms
    {
      quest::summonitem (50114);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50087} == 1 && $itemcount{22008} == 1 && $class eq 'Necromancer') #Cloth Greaves
    {
      quest::summonitem (50115);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50088} == 1 && $itemcount{22028} == 1 && $class eq 'Necromancer') #Cloth BP
    {
      quest::summonitem (50116);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50082} == 1 && $itemcount{22001} == 1 && $class eq 'Magician') #Cloth Bracer
    {
      quest::summonitem (50110);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50083} == 1 && $itemcount{22031} == 1 && $class eq 'Magician') #Cloth Gloves
    {
      quest::summonitem (50111);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50084} == 1 && $itemcount{22002} == 1 && $class eq 'Magician') #Cloth Boots
    {
      quest::summonitem (50112);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50085} == 1 && $itemcount{22003} == 1 && $class eq 'Magician') #Cloth Helm
    {
      quest::summonitem (50113);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50086} == 1 && $itemcount{22007} == 1 && $class eq 'Magician') #Cloth Arms
    {
      quest::summonitem (50114);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50087} == 1 && $itemcount{22008} == 1 && $class eq 'Magician') #Cloth Greaves
    {
      quest::summonitem (50115);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50088} == 1 && $itemcount{22028} == 1 && $class eq 'Magician') #Cloth BP
    {
      quest::summonitem (50116);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50082} == 1 && $itemcount{22001} == 1 && $class eq 'Wizard') #Cloth Bracer
    {
      quest::summonitem (50110);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50083} == 1 && $itemcount{22031} == 1 && $class eq 'Wizard') #Cloth Gloves
    {
      quest::summonitem (50111);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50084} == 1 && $itemcount{22002} == 1 && $class eq 'Wizard') #Cloth Boots
    {
      quest::summonitem (50112);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50085} == 1 && $itemcount{22003} == 1 && $class eq 'Wizard') #Cloth Helm
    {
      quest::summonitem (50113);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50086} == 1 && $itemcount{22007} == 1 && $class eq 'Wizard') #Cloth Arms
    {
      quest::summonitem (50114);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50087} == 1 && $itemcount{22008} == 1 && $class eq 'Wizard') #Cloth Greaves
    {
      quest::summonitem (50115);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50088} == 1 && $itemcount{22028} == 1 && $class eq 'Wizard') #Cloth BP
    {
      quest::summonitem (50116);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50082} == 1 && $itemcount{22001} == 1 && $class eq 'Enchanter') #Cloth Bracer
    {
      quest::summonitem (50110);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50083} == 1 && $itemcount{22031} == 1 && $class eq 'Enchanter') #Cloth Gloves
    {
      quest::summonitem (50111);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50084} == 1 && $itemcount{22002} == 1 && $class eq 'Enchanter') #Cloth Boots
    {
      quest::summonitem (50112);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50085} == 1 && $itemcount{22003} == 1 && $class eq 'Enchanter') #Cloth Helm
    {
      quest::summonitem (50113);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50086} == 1 && $itemcount{22007} == 1 && $class eq 'Enchanter') #Cloth Arms
    {
      quest::summonitem (50114);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50087} == 1 && $itemcount{22008} == 1 && $class eq 'Enchanter') #Cloth Greaves
    {
      quest::summonitem (50115);
      quest::ding ();
    }
  elsif ($itemcount{119786} == 1 && $itemcount{50088} == 1 && $itemcount{22028} == 1 && $class eq 'Enchanter') #Cloth BP
    {
      quest::summonitem (50116);
      quest::ding ();
    }
}
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Old 09-19-2011, 06:39 PM
Expletus
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never mind.. sigh

http://www.eqemulator.org/forums/showthread.php?t=29521
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Old 09-19-2011, 09:39 PM
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Akkadius
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Quote:
Originally Posted by Expletus View Post
Might want to give this a look too:

http://www.eqemulator.org/forums/showthread.php?t=32080
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