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Old 09-27-2012, 11:38 AM
chrismed0
Sarnak
 
Join Date: Aug 2010
Location: USA
Posts: 75
Default Models - race

I have searched and read for hours now.
I'm playing with the boats again like I did a few years ago. I remember changing the race of the npc_type to change the model of the sirensbane. I know you can use other race ids like the "ghost ship" (114) which you don't fall through (kinda hard to see though).

I also found posts about using these ids:

141 - boat (the little greyish looking paddle boat)
533 - boat
550 - Merchant ship
551 - Pitaite ship
552 - ghost ship (not sure what one this is)

I also know there is some viking looking ship which I thought was like 73 but I'm not exactly sure (loads as human also).

Problem I'm having though is all the other models beside the default ship:
72
Boat:
141
and the ghost ship:
114
are showing up as human males.

My set up is is Titanium client only (server is set to only accept that client)
Classic Expantion only (Expantion - 0)

I was thinking this might have to do with client files. Maybe an s3d file or something that contains models that Titanium is lacking. Or maybe there is one of the text files that tells the models to load to be able to use some of these race models. Maybe I have to add something to them to make the models available to use.

Anyone happen to know?

Also, was thinking I might be able to comb through the server files and find maybe where the whole boat thing was. Maybe change the npc ID for those instances to use a different npc_type all together. After hours of looking though I don't have a clue where that stuff is located. If I can't get the above to work maybe I can do that. either/or.. what ever works best. So if that is the case happen to know where that information is?
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