Ok Help Spawning my boats
Ok, I have worked on it, and read alot of stuff at the wiki about spawn_events, conditions, spawn2 and alot of different posts about simular stuff and even played around with it and I guess I'm either missing something or I just don't completely understand it yet.
I figure though if I can create it for one boat that I can duplicate it for the other so one boat at a time here.
What I have done...
I threw out what ever the jumping on the boat thing and zoning thing endless cycles the boats were going in and built a whole new grid for the boat in the OOT, Butcher and Freporte. I loaded the models into my global and am now using race # 404 which is a pritty solid ship. The ship in OOT goes in one big circle following the original path. Fixed the spawn and the glitchy pathing. Same boat as before just different race. Did the same to the boats in Butcher and Freporte.
npc_type:
69134 - OOT - SirensBane
10183 - freporte - SirensBane
Lets take a look at this.
What I want to do is as the ship in OOT is going around and around I was hoping to get it to trigger the boats in freporte and butcher when it hits a certain waypoint.
Waypoint for the triggered spawn in the OOT wuld be #35 to trigger the spawn of the boat in freporte.
Once it spawns, the boat in freporte follows it's grid and a quest::depop() on grid #5 (the depop quest works great so far once the boat in freporte is spawned)
I have tried several different things to make this work (yes, butcher, OOT and freporte I have static atm). I tried setting up a condition for freporte and I created a spawn2 for the 10183 boat in freporte and using the quest::spawn_condition and quest::toggle_spawn_event (I even tried creating an event in the spawn_events table) but I couldn't get it to work. I even tried quest::endable_spawn2 / disable_spawn2 for the spawn2 entry for the boat. Bad thing about that one is when the boat hit the waypoint in the OOT it would crash freporte (sometimes). Needless to say I'm not doing something write. I think I'm on the write track and will continue to work on this and eventualy get it... BUT if anyone can walk me through this or explain in a little greater detail how to accomplish what I'm trying to do I would appriciate it. I figure there has got to be an easy way to do this. I keep thinking this seems like alot of trouble just to trigger a spawn in another zone.
Thanks
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