Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-05-2013, 09:22 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default Suspendedbuffs for Zones

It seems "field200" inside the spells_new table dictates if the client thinks the buff should continue to tick down.

If it is a beneficial buff with field200 set to 0 ... the buff will continue to tick down, however, it will not actually lose any real duration.. as when you zone the server updates your buffs back to what they were.

I am guessing these buffs are meant to tick away even in suspendedbuff zones.. but not sure how they were handled on live.

But if you think its a really annoying visual error.. setting "field200" to 1 for all beneficial buffs will keep the client from giving the visual error of the buff ticking down.


Just shooting this information out there if anyone else runs across this issue.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:24 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3