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  #1  
Old 02-14-2016, 02:18 PM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
Default Merc Question

2 questions here:

1. my mercs work but do not charge any money so how do I change that because a low lvl can get a journey man tier 2 for 0 charge and its OP ... one shots everything.

2 I have my UCS working but it is only working over the LAN ... no outside connections can use it. How do I fix that?
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  #2  
Old 02-14-2016, 03:28 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
Default

1. I'm not sure if mercenaries are 100 percent functional; however, I haven't looked at their code even once. So don't take my word on that.

2. Did you forward the port for the UCS? If you did, post your eqemu_config.xml without your sensitive information so I can take a look at it.
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  #3  
Old 02-15-2016, 11:21 AM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
Default

I know the mercs are not 100% for example the stances dont work and that is a known issue just didnt know if the upkeep cost was implemented ... I will upload my config when I get home
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  #4  
Old 02-15-2016, 11:52 AM
ionhsmith
Discordant
 
Join Date: Jun 2014
Posts: 284
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Code:
server>
	<world>
		<shortname>Veng</shortname>
		<longname>Vengeance</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<address> 71.90.201.101 </address>
		<localaddress>192.168.0.116</localaddress> 

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>login.eqemulator.net</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/> -->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>some long random string</key>

		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="false" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
	<chatserver>
		<host>192.168.0.116</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>192.168.0.116</host>
		<port>7778</port>
	</mailserver>

	<zones>
		<defaultstatus>0</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>localhost</host>
		<port>3306</port>
		<username>xxxx</username>
		<password>xxxxx</password>
		<db>peq</db>
	</database>

	<qsdatabase>
		<host>localhost</host>
		<port>3306</port>
		<username>xxx</username>
		<password>xxxx</password>
		<db>peq</db>
	</qsdatabase>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
</server>
I have it set to lan ip with 7778 port forwarding to the lan ip
I also tried to input the external ip but it didnt work. it use to work before I did all the new updates
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