NPCs Almost never miss on attack
Since I recompiled the latest build NPCs very very rarely miss an attack. From level 1 to 70 the npcs almost always land atleast some damage. Granted as you get higher up in level with parry dodge and ripostle you avoid a little more but the natural miss chance is tiny. I did notice the all npcs double attack got fixed for low levels but seem to be doing the same amount of damage due to high % hit rate. I tried changing some NPC accuracy but it did not effect it. I am searching through the code to find where it is handled and will post it here. Unless someone beats me to it. Sometimes its still hard to find the stuff w/o knowing the naming terminology lol
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