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  #1  
Old 02-01-2003, 10:46 AM
Dakkith
Fire Beetle
 
Join Date: Jan 2003
Posts: 1
Default Casting bug?

My necromancer I made, once he was put to 60, began having trouble after another hour of play. The spells complete but they "hang". The timer is done but you dont RECOVER from the spell=No camping, no item moving, etc. But you can Sit and move.
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  #2  
Old 02-01-2003, 07:58 PM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
Default

If you are on a server that alows #cast, You can #cast 1212 and thats a known Fix, as for the script or why it happeneds im not sure.
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  #3  
Old 06-30-2003, 05:09 PM
u2mad
Fire Beetle
 
Join Date: Jul 2003
Posts: 12
Default

I never ran into this problem, but I did run into a problem where accasionally I would start casting a spell, and when it finished it would say that the target was out of range and my spells would never come back on saying I still haven't recovered.
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  #4  
Old 07-01-2003, 02:17 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

The client thinks you are still casting a spell, the OP_Mana never gets received(At the end of casting any spell, you get an OP_Mana with how much mana you have left.. thats how using jboots or another click item refreshes the client's mana to the server value)

The problem in tracking down the bug, is you can never reproduce it when you want to
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  #5  
Old 07-01-2003, 06:18 PM
u2mad
Fire Beetle
 
Join Date: Jul 2003
Posts: 12
Default

hmm, I might be able to get a log of it if I mess around enough, what exactly do you need for it?
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  #6  
Old 07-02-2003, 04:18 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

I would need to step through the zone process with a debugger =/
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+++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
+.<<+++++++++++++++.>.+++.------.--------.>+.
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  #7  
Old 07-02-2003, 05:52 AM
u2mad
Fire Beetle
 
Join Date: Jul 2003
Posts: 12
Default

well, if you can manage to start casting on a creature and have it move away from you, or maybe start casting on it while your right on the edge of the range of the spell it might give you the error.
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  #8  
Old 07-04-2003, 09:54 AM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
Default

Good info i can see how a mob moving out of range after the casting starts, could maybe cause a spell lockup. Keep the lockup senerios coming and we can probably get them fixed. The hardest part about fixing a bug is reproducing it consistantly =)
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