Too hard to hit NPCs in 4.4 Final
I run a private server and updated my DB (Drawde's worlddata 1.1 with a few minor changes), and me and a couple friends went on the new 4.4 EQemu release and tried fighting things on some lvl 40 characters, but found that it is incredibly hard to hit NPCs. I tried with a lvl 41 ranger to kill an orc in Oasis (not sure of the exact level, but around lvl 20 or maybe lower), but found it incredibly difficult to hit them, including missing about 15 or 16 times in a row once. It seems like NPCs hit me correctly (miss quite a bit for low greens), but over the course of an entire fight they bring me down to about 60% life even though I'm wearing pretty good gear for lvl. My DoT over the course of the fight will do nearly as much dmg I do simply cause I can't hit (Dual wielding 9/25 weapons with a FBSS on, so it isn't like my weapons suck is why).
My friends tried out a SK and a Pally and they also had similar troubles with killing low greens. Monsters are way too hard to hit right now, and I doubt this is how hard it was intended to be.
Is there any possible way for me to fix this? It's impossible to play melee types if you can hit anything.
Hope that this can be fixed easily, or that they update EQemu so that it works properly. Right now it is simple crazy how hard it is to hit.
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