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  #1  
Old 03-23-2002, 06:48 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default Need help badly spawning Kael!!

Okay, this is the list of giant models.


1 - Berserkers (Includes gladiators)
2 - Frost Giant (big cloaked ones)
3 - White Tunic Frost Giant.
4 - Yellow Tunic Frost Giant (Vindi)
5 - Statue of Rallos Zek
6 - Avatar of War

I have only found out how to make #1 and #2.

How do I make 3-4 using eq emu? :(
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  #2  
Old 03-24-2002, 06:28 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default :(

Horrible luck spawning Kael. I can't get any of the models to work, pretty much.
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  #3  
Old 03-24-2002, 07:31 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Heres my spawnlog to anyone that can use it..

Its got a bunch of different zones in it, but hopefully should be worthwhile.

If anyone needs a spawnlog from a certain zone, let me know , I can zip my druid over there and decode the zone, and post the spawnlog. I'd like to get dumps of Warrens and Stonebrunt, and get them populated. Warrens is actually a really cool zone, with lots of fun mobs and items in it....


http://denial.dyn.dhs.org/eqimages/spawnlog.txt
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  #4  
Old 03-24-2002, 12:40 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default :o(

Spawned about 100 kael Mobs.

The Z coordinate on the emu is really wack. I don't know how to fix it.

Almost all of them appeared at the safe spot in the zone. Bah!
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  #5  
Old 03-24-2002, 12:44 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default :o(

*looks for Drawde*
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  #6  
Old 03-24-2002, 10:47 PM
Gino
Sarnak
 
Join Date: Jan 2002
Posts: 64
Default

Handwork is the Key Ariak.

Run up to the proper x,y cords and take gm loc #loc

Insert them into the DB and voila no more giants at savespot.
(i suggest using access to alter such datas)

Takes some time but works.

Btw. How did you calculate theyr HP ?
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  #7  
Old 03-25-2002, 08:11 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Sorry about this but the EQNPC program I released along with the 0.7 data doesn't work with Velious or Luclin zones and NPC types, it doesn't have any code to recognise their names and convert them to short names/race numbers. However I'm working on this (have already added the code, just need to test it). An updated version should be up in a day or so.
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  #8  
Old 03-25-2002, 08:24 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

As far as the z axis code goes, what seems to be the problem?

The order out between spawn logs and the emulator use? Is it off by a constant factor? (ie, can you just add +255 to the showeq data and get a zaxis value useful for the emulator?)

If you can detail the nature of the zaxis problem, I'll see if I can come up with a solution...
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  #9  
Old 03-25-2002, 01:02 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default ..

I have no idea how it's off, but the z-axis seems to be offset.

Ex:

zerakor_the_Vindicator00(2339):70:1377,2367,-212:14.05.54:3:kael:21.06.03.15.3172:(0)

Vindi's Z axis is -212. His actual axis in the emulator is -34.


I have tried adding 178 to all Z-axis coordinates, but that didn't work. (Ex- Vindi -212+178 = -34, but other locs do not work.)

z:a_temple_guardian01(2110):60:1469,2412,-237:14.05.55:3:kael:21.06.03.15.3172:(0)

Temple Guard's Z-Axis in the emulator ranges from -34 to -44.
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  #10  
Old 03-25-2002, 04:28 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Just some thoughts, try dividing by 10 and see what you get, and also check the z value in the emu if you reverse the x and y locs.
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  #11  
Old 03-25-2002, 05:48 PM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
Default

PS... we set x/y back to normal for 0.2.6, I'm going to be working on fixing Z soon(tm).
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  #12  
Old 03-25-2002, 08:07 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Dividing by 10 worked for some locs I tried, it doesn't seem exactly right, but should be within about 10 of the correct Z

On another note, Ariak your bad spawn in sleepers is
Code:
INSERT INTO spawn2 VALUES (10323,20317,'sleeper',478,65,0,180,400,1);
Should be

Code:
INSERT INTO spawn2 VALUES (10323,20317,'sleeper',478,-65,0,180,400,1);
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  #13  
Old 03-26-2002, 05:55 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

212/10 doesn't equal 34
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  #14  
Old 03-26-2002, 06:04 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

No, its 21, thats not too far off though... Maybe move it down a bit, a scaling factor so to speak... 221/6.4 = 34

I would think if they were off, they'd be off by a constant factor..
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  #15  
Old 03-26-2002, 06:09 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default 6.4 works.

I will just wait for the fix.
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