Okay, lordnoob. Being that you are most likely just a common troll, I probably shouldn't even bother, but here we go anyways. Let's digest down your points:
1) Not enough updates. New release is coming too slowly. People are losing interest.
Roight. First of all, I'm not even going to point out the idiocy of complaining about the irregular release of a free, open-source project, as that is essentially like bitching because people aren't giving you enough charity. Secondly, the reason it's 'not fast enough', is, in essentially simple math. Remember that thing your teacher was talking about in grade school, before he give you that shiny paper with the "F" on? Yeah. Math. M-A-T-H. You see, the amount of time it takes to finish a project is determined by a very simple equation.
T = W / AP
Or, Hours of Time Left = Work Left divided by Amount of People Helping times Average Amount of Work Per Person and Hour.
Still with me? Eyes glazing over? Well, I'll try to make it simpler. You know how when you're skipping school and buying beer from a hobo along with your buddies, and there is a lot of you, the beer gets drunk faster?
Like that. You see, VI are being hell with patches. LoY introduced a whole redo of the opcodes and structures (hundreds of hours of work for us), a number of new systems, a new race, and other things. LDoN introduced a completely new instancing system and a utter change to the item structure. Compared to the rather minor things they changed with PoP, Luclin, etc, this is *huge*. Not ONLY do we have to recreate and adapt to what they programmed, we have to figure out *how* they did it before we can do anything at all. This means additional hours of packetcollecting alternatively begging a sometimes rather unhelpful fanbase for packetcollects. Furthermore, the devs whose work we are trying to replicate get *paid*. You know how your parents get money so you can eat? That stuff.
2) EQ is dying. You should quit the EMU.
Hooboy. This one was just grand. First of all, let's take a look at the amply stated example Ultima Online. This game has several more years on the neck than EverQuest, an
ancient game engine... and 150k subscribers all paying their monthly fees. What more it has a developed and alive EMU community. Want proof?
http://www.runuo.com/
http://www.dmbdev.net/uoxp/index.php
http://www.sphereserver.net/
And that's not counting POL and all the various UOX mods like LoneWolf.
In the world of mods and emulators, EQemu is still a baby. Now, as for EQlive dying...
http://www.gamespot.com/pc/rpg/everq...w_6030604.html
This is from summer 2003, and lists the amount of accounts on EQlive to half a million. Last I checked, no other competitor has even broken the 300k line yet. So unless half the accounts melted away in a few months, I don't think SOE needs to worry. But yeah, you're right. They're down to their last half a million accounts. Better just shut the game down.
Finally 3) Not many people are willing to wait for it.
Amazing! Not only have you quoted erronous facts, not ONLY have you made hollow arguments, you are
also a victim of split personality. I mean, because I don't see any "others" speaking up or any proof of this majority of fanbase that isn't willing to wait that you quote. See, if I say..
"The majority of the world's population thinks you're a fucking moron."
... that has the same argumental value as your statement above. Except, with one important difference... I'm not strenghtening your argument every time I post.