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				 world.exe crashing, no characters being made... 
 Well did some searching, did some googling, did some asking around but didnt get much at 4-6am EST heh. 
 For specs list:
 Windows 2000 adv serv
 MySQL 4
 EQEmu 0.5.7 DR6
 
 Well i got EQ to work with like the skorpious server so its not a client issue on my side as far as I know
 
 When I login to create a character it goes good until I click the final next and it says Submitting character name yada yada then the screen turns to as if I was zoning, lag bar, zone name (similiar to like a ldon name cant remember it off the top of my head), then it says Disconnected accross the screen, boots me to login, and World.exe is closed. Also when I try to come back in to see if a character was made, none were. Tried a few things not sure what else I can do
 
 Heres loginserver.ini for ya
 
 [LoginServer]
 loginserver=eqemulator.net
 loginserver2=eqemulator.net
 loginserver3=eqemulator.net
 loginport=5995
 loginport2=5995
 loginport3=5995
 worldname=GuildHood [Testing Phases]
 worldaddress=24.96.82.122
 locked=false
 
 [WorldServer]
 Defaultstatus=0
 Unavailzone=
 
 [LoginConfig]
 ServerMode=Standalone
 ServerPort=5999
 UplinkAddress=
 UplinkPort=
 UplinkAccount=
 UplinkPassword=
 
 [ChatChannelServer]
 server=localhost
 
 boot5zones.bat
 
 REM:--------------Start-----------------------
 @echo off
 
 if NOT exist spells_us.txt goto NOSPELL
 
 start zone . 24.96.82.122 7995 localhost
 start zone . 24.96.82.122 7996 localhost
 start zone . 24.96.82.122 7997 localhost
 start zone . 24.96.82.122 7998 localhost
 start zone . 24.96.82.122 7999 localhost
 exit
 cls
 
 :NOSPELL
 echo You did not copy the spells_us.txt from your everquest directory to this one.  Please do so or zones will crash on startup.
 PAUSE
 
 REM:---------------END------------------------
 
 Any help would be good
 
 EDIT: I have also removed the extra login ports and servers like LE told me, I just did a fresh reinstall just in case and didnt change it this round, neither one made a difference as far as I could tell
 
			
			
			
			
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