FYI to devs;
In Item.h, there is this define:
Code:
#define MMF_EQMAX_ITEMS 100000
And in wandering through some of the latest `items` table data, the max ID is currently 99211 (Shiliskin Dagger). I might misunderstand the meaning of this #define, but if our items break the 100k mark, will we have troubles?
I once manually created an item > 100,000 and it did not work. I cannot remember if I crashed, or if I just couldn't find it (was ID 150,000 for custom items).
Just thought I'd bring it up in case it becomes an issue on the next Items import.
-J