Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-31-2008, 09:16 PM
EvoZak
Sarnak
 
Join Date: May 2008
Location: Midwest
Posts: 72
Default Player Profile packet

I'm goofing around a bit with sending the client the player profile structure and wondering if anyone might have any tips. In my testing, zone is sending it after it receives the zoneEntry opCode... followed closely by the zoneEntry, TimeOfDay and Weather packets.

Since I'm just goofing around with a little part of the mammoth profile struct there's maybe 20% that I leave blank. Problem is the client keeps disconnecting on me so it must not like something about it. I crc it and have made sure the struct length is 19568.

Anyone know anything to watch for here? Is there anything that absolutely HAS to be in the profile when zone first sends it to the client? Or do I perhaps have the order of things off? Thanks in advance.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3