|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Support::Windows Servers Support forum for Windows EQEMu users. |

05-25-2009, 06:36 PM
|
Fire Beetle
|
|
Join Date: Sep 2008
Location: Madison
Posts: 26
|
|
A few questions about newer servers:
Hello all,
I am one of the users who has not been paying attention to current events on these forums, and is confused with some of the new changes I'm finding, and could use some clarification. Eventually I corrupted my old server, deleted it an re-installed a new build.
I am seeing that the Emu community is starting to support SoF (Secrets of Faydwer?) instead of Titanium. My friends and I play on a LAN, and only want the "Classic" content to Luclin, but we would be interested in new icons/weapons/shields included in SoF, as we make custom content. If we switched clients, would we need to download a special server, or just a current server build to use the SoF icons and such?
The other question I have is concerning the gm functions included on the server. For some reason my #repop force is not working. All other GM commands do work, and #repop force is recognized
|

05-25-2009, 06:41 PM
|
Administrator
|
|
Join Date: Sep 2006
Posts: 1,348
|
|
The current svn build will support both clients at once.
|
 |
|
 |

05-25-2009, 06:46 PM
|
 |
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
EQEmu currently supports both Titanium and SoF. Just because SoF is under development does not mean that we will stop supporting Titanium any time soon, or ever. If you want to use the newer weapon models and icons, then yes, the only way to do that is by using the SoF client. Well, it could be done other ways, but it is not a simple change. All current builds of the source should have SoF enabled by default. You can still chose to disable new races (drakkin, froglok, vah shir, iksar) by changing the expansion field in your variables table to match the expansions you want to allow on the server.
The #repop command should work fine for you. As long as #repop works, the #repop force option should work. Normal #repop just repops all of the mobs that don't currently have a respawn timer set on them. When you use #repop force, it clears the respawn timers and repops everything in the zone. As long as your account status is set high enough to use it, it should work just fine. Max admin status is 250. If you are still having issues with it, maybe you can describe exactly what the problem is.
|
 |
|
 |
 |
|
 |

05-25-2009, 07:19 PM
|
Fire Beetle
|
|
Join Date: Sep 2008
Location: Madison
Posts: 26
|
|
Whoops, my post got cut short there, maybe I didn't select it all from word when I copied it. It was supposed to read:
All other GM commands do work, and #repop force is recognized, that is I still receive the familiar: Zone depop: Force resetting spawn timers. Zone depoped. Repoping now. Message, but mobs that have been previously killed do not respawn on a new timer. Is this a known issue with a newer build, do I probably have a server side problem or has this command been depreciated and replaced? Any help would be appreciated, as one of the nicest things about the Emu is #repop force cuts camping time back tenfold. (I’m not sure what my build number is, but the most current update is 5/16/09 in the change log, I’ve done a recent reinstall, grabbing quests/items as well, currently using older map files from August ’08, but I may update them soon)
So it sounds like it's most likely a server side problem, on my machine, (working in the current version and not depreciated). I'm getting a new PC in a few months, so it's not critical that I get this working right now, I'll be re-installing onto a new box soon.
Thanks for your time and fast responses
Last edited by Zodl; 05-26-2009 at 03:22 AM..
Reason: Didn't past in right again...
|
 |
|
 |

05-26-2009, 12:32 PM
|
 |
Demi-God
|
|
Join Date: Nov 2007
Posts: 2,175
|
|
Not trying to thread hijack, but why create a new thread on the same topic.
Since we can now use SoF clients and I guess we can start Drakkin races correct ?
If so then where do they start out at ? I thought the new city was incomplete and the surrounding zones incomplete since PEQ is only finished up to PoP.
|

05-26-2009, 12:59 PM
|
 |
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
SoF only suported on selected servers and those servers start them out wherever they start everyone else =) (in most cases) - i know Sh has an actual Drakin city turned on
SoF zones are non playable atm since there are no map files for them
|

05-26-2009, 01:05 PM
|
 |
Demi-God
|
|
Join Date: Nov 2007
Posts: 2,175
|
|
The server is mine and is just plain vanilla PEQ from SVN.
|

05-26-2009, 01:32 PM
|
 |
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
well peq has absolutly no data for SoF you will be able to load into drakin strating city but it will be totaly empty
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 11:52 AM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |