Request X/Y/Z Spell Particles [$Mob->SpellEffect(effectid, x, y, z)]
			 
			 
			
		
		
		
		Evening ladies/gents, 
 
I am curious if we could potentially get the SpellEffect function expanded to default to the X/Y/Z of the mob calling it, but allowing for location-based effects. I've had a few situations where this would be pretty damn slick from a combat/story perspective. 
 
Is this something that might be possible with relative ease? 
 
 
-Hate 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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