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  #1  
Old 11-02-2003, 03:18 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default 5.0 Bugs

We have a few bugs with the latest version, but the only thing that is missing (as far as I know) is AA, which isnt important enough to delay the release of 5.0. Could the people that KNOW they are running the latest version post any bugs here so I can fix them? Depending on how often the public cvs is updated it might take a few days before everyone can get the latest, so for right now, unless I specifically sent you the latest version, ignore this for now. If you want the latest zone compiled so you can test it, email me at LethalEncounte@eqemulator.net and I'll send you a copy. Assuming this beta test period goes well we should have the release of 5.0 within the next 2 weeks.
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  #2  
Old 11-02-2003, 06:23 AM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default

DB Item table changes?

World.exe output when i load it with what you sent me...

Code:
[Status] CURRENT_WORLD_VERSION:EQEMu 0.5.0
[Status] Loading variables..
[Status] Loading zones..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=23980, max id=67382
[Error] DBLoadItems query 'SELECT gmflag,minstatus,unknown002,unknown005,unknown
107,unknown108,id,weight,norent,nodrop,size,itemclass,idfile,lore,slots,cost,nam
e,icon,unknown105,booktype,filename,bagtype,bagslots,bagsize,bagwr,augslot1type,
augslot2type,augslot3type,augslot4type,augslot5type,unknown018,unknown019,unknow
n020,casttime2,unknown061,unknown067,unknown069,unknown070,unknown076,unknown077
,augtype,unknown097,unknown098,unknown099,astr,asta,aagi,adex,awis,aint,acha,pr,
mr,dr,fr,cr,skillmodvalue,skillmodtype,banedmgamt,banedmgbody,banedmgrace,magic,
hasteproclvl,light,delay,effecttype,range,damage,material,maxcharges,reclevel,re
cskill,charmfile,factionmod1,factionmod2,factionmod3,factionmod4,factionamt1,fac
tionamt2,factionamt3,factionamt4,reqlevel,hp,mana,ac,color,classes,races,spellid
,casttime,focusid,itemtype,accuracy,avoidance,bardtype,bardvalue,combateffects,d
eity,elemdmgamt,elemdmgtype,sellrate,shielding,spellshield,strikethrough,stunres
ist,tradeskills FROM items ORDER BY id', #1054: Unknown column 'casttime2' in 'f
ield list'
Error: EMuShareMem: DLLLoadItems: !cbDBLoadItems
[Error] Error: Could not load item data.  But ignoring
[Status] LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading addon.ini..
[Status] Loading EQ time of day..
[Status] Reboot zone modes ON
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Please don't make me a levelme server. :(
TCP listening on: (something.org):9000
World server listening on: (something.org):9000
Connected to LoginServer: eqlogin1.eqemulator.net:5997
If i have to modify tables could you point me in a direction =)

Using this db

http://mwnpcmovdb.myftp.org/MWnpcdb_050_default0_3.zip


Thanks
Kgaul
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  #3  
Old 11-02-2003, 06:28 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Code as of this afternoon (Sunday 11/2) has been pushed out to CVS. Should be available within a couple of hours.

Awesome work on all the code changes LE, everyone make sure to thank Lethal for all his hard work!

Kgaul, use the dumpeditems.sql thats posted on sourceforge. I don't think that database is up to date. Drop your items table and resource that one in.

You can also pull the db.sql off of CVS and compare the items table in it with the definition in the one you're trying to use...
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  #4  
Old 11-02-2003, 06:47 AM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default

Thanks Trump. just did that and bingo!

RL going into beta then going to open her up.

Thanks all devs =) you guys rock


Kgaul

*** EDIT BELOW***

ok i found something odd. Zoning breaks the group, i'm not sure if you coded it that way but its what happens..
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