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  #1  
Old 11-21-2003, 01:06 AM
Conan
Hill Giant
 
Join Date: Oct 2003
Posts: 145
Default Npc's Attacking npc's

A player on my server discovered this bug and filled me in how to do this.

You can do it a few ways.

I spawned a test1 npc in a spot then ran a bit not out of sight and spawned test2.

I then targeted test 2 npc and ran back to test 1 npc. if you are in a certain spot or near test 1 and try to attak test one with test on your target. Test 2 will run and attack test1 as if it was a pet. You can even send them after players too. You cant send a player after a npc though. Just something to look into.
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  #2  
Old 11-21-2003, 05:58 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Yea its not really a bug its just how its coded, its because the npc is ally to you and the way we have it setup to 'assist' is by checking if AutoAttack is enabled, its the only way we can do it at the moment, it will be changed soon.
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  #3  
Old 11-27-2003, 03:10 AM
mehltd
Fire Beetle
 
Join Date: Sep 2003
Location: Pittsburgh, PA USA
Posts: 18
Default

Image,

I was the player on Conan's server who reported that. From your post, I gathered that only things that are allied to you will do this.. I was able to send things that hated me (orcs) after things such as bats or players. Did you phrase that wrong or am I just misinterpreting it? thanks in advance
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