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  #1  
Old 04-22-2002, 02:02 AM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default quest wanted features ;D

random rewards
faction check for multiple result depending on the faction
handing multiple items npc -> pc and pc -> npc

after that we will be able to redo almost all VI's quests
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  #2  
Old 04-22-2002, 03:20 AM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default

a "check if items is lore and if player already has this item " function would be realy important too else its gonna screw up the inventory everytime you get a lore item from a quest
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  #3  
Old 04-22-2002, 03:49 AM
Bisounours
Fire Beetle
 
Join Date: Apr 2002
Posts: 8
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Any Timer allready included?
If yes how do u use it?
If not, this should be great for dynamic quest like the caller quest in FG
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  #4  
Old 04-22-2002, 08:03 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Some other things that'd be good for scripting -
- Increasing/decreasing the player's standing with factions when a quest is completed
- Giving money as a reward (maybe with a random factor)
- Being able to recognise the player's race and/or class, and mention it in dialogue (e.g "Hail, fellow Wood Elf")
- Sending the player to another zone, as with #zone (this could be a good way to let non-Wizards get to the Planes)
- Getting other NPCs to join in the conversation (this happens in quite a few NPC dialogues in EQ)
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  #5  
Old 04-22-2002, 09:34 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

I thought the Race Class thing was put into 3.1... or at least someone has a code snipit for it.

Also a limited version of chaining NPC's in the quest, Put a trigger in keyed off the first NPC's dialog

NPC1: Hail woodelf

NPC2: Bah stupid woodelf's <- set trigger as "Hail woodelf"
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