problem of texture rendering in wld files
[img]www.projecteq.net/files/sandy/karnorbug.jpg[/img]
as you see i'm trying to render the karnor zone, but i have an issue i really don't understand, some polygons don't care the uv coords taken in the wld and render with tiny textures like on the screenshot !
did i miss a value in the wld files that controls that ?
I divide all u and v i take from files by 256.0f and all the polygons I process seems to have good mapping values and render well
so why does some polygons render so tiny ???
any idea ?
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