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  #1  
Old 06-14-2002, 04:45 PM
skullitor
Fire Beetle
 
Join Date: May 2002
Posts: 5
Default quests and linux

does it matter that the server is running linux because my quest insent working. here is the coading for the quest

NPC_SCRIPT 1{
TRIGGER_TEXT:Hail:{
SAY:HOWDY!
SAY:You want a gift(yes or no)}
TRIGGER_TEXT:yes:{
SAY:Here you go
SPAWN_ITEM 5004
SAY:Genis is the coolest guy ever!!!!
SAY:This sword will be all powerful, next time the server is reset.
SAY:It will be reset at 7 30 central US Time
SAY:Adios!}
TRIGGER_TEXT:no:{
SAY: SCREW YOU
CAST_SPELL 982
SAY:SORRY!
SAY:lol}
}



what could be the problem with it.

and yes the npcid is 1.
and yes its in the quests folder
and yes it is name 1.qst
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  #2  
Old 06-15-2002, 10:46 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Try putting a space after the 1 and see if that helps.

Also have you tried to do a simple quest and find out if it works?

Code:
NPC_SCRIPT 1 { 
TRIGGER_TEXT:Hail:{ 
SAY:HOWDY! 
}
}
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  #3  
Old 06-16-2002, 03:47 AM
bot403
Sarnak
 
Join Date: May 2002
Posts: 52
Default

my experience with trying to quest in linux...8-10 hours of experience, is that they JUST DONT WORK........ive tried everything, putting spaces in, using notepad, using VIM to make sure its not CR's and LF's messing it up, symlinking every form of quest, quests, Quests, Quest, just to make sure, even though its Quests/%i.qst in wesquests.cpp, ive tried even BASIC quests like i say hail and the NPC says hi, ive used EVERY single npc-id for POD just in case i was looking at the wrong one. I used showstats ingame to see the npc_id....the print functions in wequests.cpp dont even seem to be used...have you ever seen any sort of output in your logs that say ANYTHING about quests....my best gues sis wait for 3.4.0
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