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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

04-03-2008, 10:30 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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CaveDude Db question?
Just curious - whats up with no doors in entire Erudine ?
I have DB files as off Febrary this year, was very surprised to discover that there is not a single door in Erudine. Teleports work however
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04-04-2008, 07:31 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I put them in a while ago, use the newest CVS.
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04-04-2008, 07:44 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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I will thanks, thgout mine should only have been 2 month old 
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04-04-2008, 07:50 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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2 months is a looooooong time in my world 
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04-04-2008, 08:38 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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mmm I just got Db of your site - projecteq - no doors in Erudine
could you just post insert statement for Erudin doors please?
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04-04-2008, 10:11 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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04-05-2008, 12:08 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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downloaded it - ist all system files and no data
there isn't even items.sql here...
EDIT: ah nm , its inside the zip file
Last edited by ChaosSlayer; 04-05-2008 at 08:12 AM..
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04-06-2008, 12:20 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Cavedude,
one more question.
Vex Thal - I don't remember VT having any "zone lines" on life. When I was with raid, we could travel all down the coridor, and you could only zone out by clicking the pedestal at the end. - but here I am been zoned back to UP long way before I hit the end of the coridor
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04-06-2008, 07:06 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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It has to be that way to get around a bug at the VT zone entrance.
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04-06-2008, 12:31 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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could you please give more description of this bug? I realy would like to know.
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04-06-2008, 03:20 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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If I remember correctly, the zone seemed to have built in zone coords because if you zoned in at the normal place, and run forward, you'll just get bounced back to the zone in point, over and over. This happened without any zone_points specified in the db. So, WildcardX set up the current system which ports you in after this area of the zone to get around it.
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04-06-2008, 05:03 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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ah I see - I remember this bug. Oh well.
thank you Cavedude
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